Mystery Dungeon game mechanics: Difference between revisions

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* [[Effort values|Effort values (EVs)]] and [[Individual values|individual values (IVs)]] are not elements of Pokémon Mystery Dungeon. Instead, each Pokémon has a set of [[base stats]], which increase by fixed amounts when they [[Level|level up]]. Stats may further increase through the use of [[Gummi]]s, [[health drink]]s, {{b|Sitrus|Sitrus Berries}}, and other items, and may be increased to any arbitrary amount.
* [[Effort values|Effort values (EVs)]] and [[Individual values|individual values (IVs)]] are not elements of Pokémon Mystery Dungeon. Instead, each Pokémon has a set of [[base stats]], which increase by fixed amounts when they [[Level|level up]]. Stats may further increase through the use of [[Gummi]]s, [[health drink]]s, {{b|Sitrus|Sitrus Berries}}, and other items, and may be increased to any arbitrary amount.
* Each Pokémon has a fixed body size that is represented as a number from 0 to 4. When taking a team into a dungeon, the combined body size of the Pokémon in the team may not exceed a certain amount (at most of any dungeon, 6). Note that certain dungeons may restrict this further, and may also restrict the sheer number of Pokémon allowed in the dungeon.
* Each Pokémon has a fixed body size that is represented as a number from 0 to 4. When taking a team into a dungeon, the combined body size of the Pokémon in the team may not exceed a certain amount (at most of any dungeon, 6). Note that certain dungeons may restrict this further, and may also restrict the sheer number of Pokémon allowed in the dungeon.
* {{DL|Stats|Speed}} is no longer regarded as a [[Stats|statistic]]; instead, it affects how many actions the Pokémon can make in a turn, ranging from as fast as ''four moves per turn'' to as slow as ''once every two turns''. A reduction in Speed is considered to be a [[status ailment]]. Furthermore, {{type|Ice}} Pokémon will have increased movement speed in snowy weather (a [[weather conditions|weather condition]] which itself is exclusive to Mystery Dungeon and is not to be confused with {{m|Hail}}).
* {{DL|Stats|Speed}} is no longer regarded as a [[Stats|statistic]]; instead, it affects how many actions the Pokémon can make in a turn, ranging from as fast as ''four moves per turn'' to as slow as ''once every two turns''. A reduction in Speed is considered to be a [[status condition]]. Furthermore, {{type|Ice}} Pokémon will have increased movement speed in snowy weather (a [[weather conditions|weather condition]] which itself is exclusive to Mystery Dungeon and is not to be confused with {{m|Hail}}).
* Stat changes from [[nature]]s do not exist in Pokémon Mystery Dungeon.
* Stat changes from [[nature]]s do not exist in Pokémon Mystery Dungeon.


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Most {{type|Ghost}} Pokémon, as well as {{p|Darkrai}}, can walk through wall tiles. While on a wall tile, they cannot be attacked but can attack their foes. However, their belly empties at a rate of 5 per step.
Most {{type|Ghost}} Pokémon, as well as {{p|Darkrai}}, can walk through wall tiles. While on a wall tile, they cannot be attacked but can attack their foes. However, their belly empties at a rate of 5 per step.


==Status ailments==
==Status conditions==
{{main|Status ailments in Mystery Dungeon}}
{{main|Status ailments in Mystery Dungeon}}
[[Pokémon Mystery Dungeon]] introduced its own series of [[status ailment]]s, of which any number may occur at once. These range from the {{DL|Status ailment|Non-volatile status|conventional statuses}} (Paralysis, Poison, etc.) to "{{DL|Status ailment|Volatile status|pseudo-statuses}}" (Confusion, Attraction, Flinching (here called Cringing), etc.).  Statuses may be inflicted to account for two-turn attacks (i.e. {{m|SolarBeam}} or {{m|Sky Attack}}), low-priority moves (i.e. {{m|Counter}}, {{m|Endure}}, or {{m|Vital Throw}}), or moves whose effects last multiple turns ({{m|Mist}}, {{m|Safeguard}}, {{m|Charge}}, {{m|Perish Song}}, {{m|Taunt}}, {{m|Encore}}, etc.).
[[Pokémon Mystery Dungeon]] introduced its own series of [[status condition]]s, of which any number may occur at once. These range from the {{DL|Status condition|Non-volatile status|conventional statuses}} (Paralysis, Poison, etc.) to "{{DL|Status condition|Volatile status|pseudo-statuses}}" (Confusion, Attraction, Flinching (here called Cringing), etc.).  Statuses may be inflicted to account for two-turn attacks (i.e. {{m|SolarBeam}} or {{m|Sky Attack}}), low-priority moves (i.e. {{m|Counter}}, {{m|Endure}}, or {{m|Vital Throw}}), or moves whose effects last multiple turns ({{m|Mist}}, {{m|Safeguard}}, {{m|Charge}}, {{m|Perish Song}}, {{m|Taunt}}, {{m|Encore}}, etc.).
* Status durations may also differ between Mystery Dungeon and the main series; most notable is that Paralysis, Leg Hold (affected from {{a|Arena Trap}} or {{a|Magnet Pull}}), and most other statuses are '''temporary'''. Burn and Poison remain permanent, however. In addition, Pokémon may be affected with both Sleep and Paralysis, and (much like in the {{Trading Card Game}}) other status ailments may replace previous ones. For instance, a Poisoned Pokémon may become Paralyzed instead.
* Status durations may also differ between Mystery Dungeon and the main series; most notable is that Paralysis, Leg Hold (affected from {{a|Arena Trap}} or {{a|Magnet Pull}}), and most other statuses are '''temporary'''. Burn and Poison remain permanent, however. In addition, Pokémon may be affected with both Sleep and Paralysis, and (much like in the {{Trading Card Game}}) other status ailments may replace previous ones. For instance, a Poisoned Pokémon may become Paralyzed instead.
* Pokémon will never attack themselves while Confused. However, they may move or attack in a '''random direction''' (including hitting teammates). Note that Confusion ''does not'' affect thrown items.
* Pokémon will never attack themselves while Confused. However, they may move or attack in a '''random direction''' (including hitting teammates). Note that Confusion ''does not'' affect thrown items.
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**"'''Super effective'''" attacks will only deal 140% damage instead of twice as much or 200% damage in the main games.  
**"'''Super effective'''" attacks will only deal 140% damage instead of twice as much or 200% damage in the main games.  
**Attacks that are "'''not very effective'''" will deal 70% damage instead of 50% in the main games.  
**Attacks that are "'''not very effective'''" will deal 70% damage instead of 50% in the main games.  
**Attacks to which the attacked Pokémon is "'''immune'''" (called "'''ineffective attacks'''" here) deal 50% damage instead of 0% or no damage in the main games. However, as in the main games, Pokémon may be immune to certain status ailments based on its type (for example, {{p|Arbok}} remains immune to {{m|Toxic}}). Note that the effects of Abilities remain unchanged (for example, {{type|Ground}} attacks are still ineffective against Pokémon who can {{a|Levitate}}).
**Attacks to which the attacked Pokémon is "'''immune'''" (called "'''ineffective attacks'''" here) deal 50% damage instead of 0% or no damage in the main games. However, as in the main games, Pokémon may be immune to certain status conditions based on its type (for example, {{p|Arbok}} remains immune to {{m|Toxic}}). Note that the effects of Abilities remain unchanged (for example, {{type|Ground}} attacks are still ineffective against Pokémon who can {{a|Levitate}}).
* The damage bonus that {{DL|Damage modification|Critical Hit}}s provide is only 150% instead of 200% in the main games.
* The damage bonus that {{DL|Damage modification|Critical Hit}}s provide is only 150% instead of 200% in the main games.
* Each move has an inherent Critical Hit rate, which may be modified with items (such as the Scope Lens) or IQ abilities (like Type-Advantage Master). The use of {{m|Focus Energy}} ensures that the next special move will be a Critical Hit.
* Each move has an inherent Critical Hit rate, which may be modified with items (such as the Scope Lens) or IQ abilities (like Type-Advantage Master). The use of {{m|Focus Energy}} ensures that the next special move will be a Critical Hit.
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