Endure (move): Difference between revisions

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Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP. Using Endure, {{m|Detect}}, or {{m|Protect}} consecutively decreases the chance of success by 50% each use, whether it is successful or not. Endure can be used by Pokémon with only 1 HP. Since the effects of Endure last for a full turn, Endure can protect the user from fainting from multiple attacks in one turn.
Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP. Using Endure, {{m|Detect}}, or {{m|Protect}} consecutively decreases the chance of success by 50% each use, whether it is successful or not. Endure can be used by Pokémon with only 1 HP. Since the effects of Endure last for a full turn, Endure can protect the user from fainting from multiple attacks in one turn.


===Generation V===
===Generation V and on===
Endure now has a 50% chance of success on the current turn if Endure, {{m|Detect}}, {{m|Protect}}, {{m|Quick Guard}}, {{m|Wide Guard}}, {{m|Spiky Shield}} or {{m|King's Shield}} was used successfully on the previous turn.
Endure now has a 50% chance of success on the current turn if Endure, {{m|Detect}}, {{m|Protect}}, {{m|Quick Guard}}, {{m|Wide Guard}}, {{m|Spiky Shield}}, or {{m|King's Shield}} was used successfully on the previous turn.


==Description==
==Description==
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