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Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP. Using Endure, {{m|Detect}}, or {{m|Protect}} consecutively decreases the chance of success by 50% each use, whether it is successful or not. Endure can be used by Pokémon with only 1 HP. Since the effects of Endure last for a full turn, Endure can protect the user from fainting from multiple attacks in one turn. | Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP. Using Endure, {{m|Detect}}, or {{m|Protect}} consecutively decreases the chance of success by 50% each use, whether it is successful or not. Endure can be used by Pokémon with only 1 HP. Since the effects of Endure last for a full turn, Endure can protect the user from fainting from multiple attacks in one turn. | ||
===Generation V=== | ===Generation V and on=== | ||
Endure now has a 50% chance of success on the current turn if Endure, {{m|Detect}}, {{m|Protect}}, {{m|Quick Guard}}, {{m|Wide Guard}}, {{m|Spiky Shield}} or {{m|King's Shield}} was used successfully on the previous turn. | Endure now has a 50% chance of success on the current turn if Endure, {{m|Detect}}, {{m|Protect}}, {{m|Quick Guard}}, {{m|Wide Guard}}, {{m|Spiky Shield}}, or {{m|King's Shield}} was used successfully on the previous turn. | ||
==Description== | ==Description== |
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