Water (type): Difference between revisions

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* Every generation has introduced exactly one non-damaging Water-type move.
* Every generation has introduced exactly one non-damaging Water-type move.
* Each possible type combination that is doubly weak to Water ({{2t|Rock|Ground}}, {{2t|Fire|Ground}}, and {{2t|Fire|Rock}}) has been used so far on at least one Pokémon. The same is true for {{t|Grass}}, {{t|Flying}} and {{t|Psychic}}.
* Each possible type combination that is doubly weak to Water ({{2t|Rock|Ground}}, {{2t|Fire|Ground}}, and {{2t|Fire|Rock}}) has been used so far on at least one Pokémon. The same is true for {{t|Grass}}, {{t|Flying}} and {{t|Psychic}}.
* In [[Generation I]], All Water-type Pokémon are weak to {{t|Electric}}-type moves as no Pokémon type that are ether immune ({{t|Ground}}) or resisted {{t|Electric}}-type moves were paired up with the Water-type until Generation II.  
* All Water-type Pokémon were weak to the {{type|Electric}} in [[Generation I]].  
* Water has been paired with all types except for {{t|Fire}}. This means it has been paired with the highest number of types, tied with the {{type2|Flying}}.
* Water has been paired with all types except for {{t|Fire}}. This means it has been paired with the highest number of types, tied with the {{type2|Flying}}.
* Water-type moves are boosted by the most [[held item]]s: {{DL|Incense|Sea Incense}}, {{DL|Incense|Wave Incense}}, {{DL|Plate|Splash Plate}}, {{DL|Type-enhancing item|Mystic Water}}, and {{DL|Gem|Water Gem}}.  
* Water-type moves are boosted by the most [[held item]]s: {{DL|Incense|Sea Incense}}, {{DL|Incense|Wave Incense}}, {{DL|Plate|Splash Plate}}, {{DL|Type-enhancing item|Mystic Water}}, and {{DL|Gem|Water Gem}}.  
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