LostGar (TCG): Difference between revisions

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==Key Cards==
==Key Cards==
* [[Gengar (Triumphant 94)|Gengar Prime]] - As the deck's main attacker, Gengar Prime is arguably the most important Pokémon in LostGar.  With its ''Hurl Into Darkness'' attack, Gengar Prime can put Pokémon from the opponent's hand into the [[Glossary (TCG)#Lost Zone|Lost Zone]] equal to the number of {{e|Psychic}} energies attached to it.  Additionally, Gengar Prime's ''Catastrophe'' {{TCG|Poké-Power|Poké-Body}} states that any opponent's Pokémon knocked out while Gengar Prime is active are placed into the Lost Zone instead of the discard.  With ''Hurl Into Darkness'' and ''Catastrophe'', and thus an ability to place Pokémon into the Lost Zone quickly, Gengar Prime provides the perfect complement to {{TCG|Lost World}}.
* '''[[Gengar (Triumphant 94)|Gengar Prime]]''' - As the deck's main attacker, Gengar Prime is arguably the most important Pokémon in LostGar.  With its ''Hurl Into Darkness'' attack, Gengar Prime can put Pokémon from the opponent's hand into the [[Glossary (TCG)#Lost Zone|Lost Zone]] equal to the number of {{e|Psychic}} energies attached to it.  Additionally, Gengar Prime's ''Catastrophe'' {{TCG|Poké-Power|Poké-Body}} states that any opponent's Pokémon knocked out while Gengar Prime is active are placed into the Lost Zone instead of the discard.  With ''Hurl Into Darkness'' and ''Catastrophe'', and thus an ability to place Pokémon into the Lost Zone quickly, Gengar Prime provides the perfect complement to {{TCG|Lost World}}.
* {{TCG ID|Undaunted|Smeargle|8}} - Smeargle is the deck's ideal start.  With its ''Portrait'' {{TCG|Poké-Power}}, Smeargle has the ability to allow LostGar an extra {{TCG|Supporter card|Supporter}} play each turn, which can greatly improve the deck's set up speed early in the game.  Additionally, when a Gengar Prime is knocked out, the LostGar player can bring up Smeargle to gain its effect and then retreat it into another Gengar Prime.  The deck's dependence on Smeargle for a fast start is the chief reason many builds run two {{TCG ID|Majestic Dawn|Unown Q|49}}; with Unown Q attached, the LostGar player does not have to pay to retreat Smeargle.
* '''{{TCG ID|Undaunted|Smeargle|8}}''' - Smeargle is the deck's ideal start.  With its ''Portrait'' {{TCG|Poké-Power}}, Smeargle has the ability to allow LostGar an extra {{TCG|Supporter card|Supporter}} play each turn, which can greatly improve the deck's set up speed early in the game.  Additionally, when a Gengar Prime is knocked out, the LostGar player can bring up Smeargle to gain its effect and then retreat it into another Gengar Prime.  The deck's dependence on Smeargle for a fast start is the chief reason many builds run two {{TCG ID|Majestic Dawn|Unown Q|49}}; with Unown Q attached, the LostGar player does not have to pay to retreat Smeargle.
* {{TCG ID|Legends Awakened|Uxie|43}} - Uxie is the deck's primary drawing effect.  Its ''Set Up'' Poké-Power allows the player to draw until he or she has seven cards in hand when it is played.
* '''{{TCG ID|Legends Awakened|Uxie|43}}''' - Uxie is the deck's primary drawing effect.  Its ''Set Up'' Poké-Power allows the player to draw until he or she has seven cards in hand when it is played.
* {{TCG|Cyrus's Conspiracy}} - Although some builds, especially those utilizing [[Mew (Triumphant 97)|Mew Prime]], do not run Cyrus's Conspiracy, it is crucial in any variant running {{TCG ID|Platinum|Palkia G LV.X|125}} and/or the {{TCG ID|Call of Legends|Mime Jr.|47}}/{{TCG ID|Supreme Victors|Chatot G|54}}| combination.  Cyrus's Conspiracy allows the LostGar player to grab any Supporter card, any ''Team Galactic's Invention'', and any [[Energy card (TCG)#Basic Energy cards|Basic Energy card]] from his or her deck.  Since the deck runs a variety of Supporters, two different ''Team Galactic's Invention'' cards, and ten Basic Energies, Cyrus's Conspiracy will almost always yield at least two helpful cards, making it one of the most important cards in the deck.
* '''{{TCG|Cyrus's Conspiracy}}''' - Although some builds, especially those utilizing [[Mew (Triumphant 97)|Mew Prime]], do not run Cyrus's Conspiracy, it is crucial in any variant running {{TCG ID|Platinum|Palkia G LV.X|125}} and/or the {{TCG ID|Call of Legends|Mime Jr.|47}}/{{TCG ID|Supreme Victors|Chatot G|54}}| combination.  Cyrus's Conspiracy allows the LostGar player to grab any Supporter card, any ''Team Galactic's Invention'', and any [[Energy card (TCG)#Basic Energy cards|Basic Energy card]] from his or her deck.  Since the deck runs a variety of Supporters, two different ''Team Galactic's Invention'' cards, and ten Basic Energies, Cyrus's Conspiracy will almost always yield at least two helpful cards, making it one of the most important cards in the deck.
* {{TCG|Seeker}} - Seeker is the primary card that allows Gengar Prime's ''Hurl into Darkness'' to be effective.  The card's effect forces the opponent to pick up one of his or her Pokémon off the bench, placing it in the hand.  Seeker guarantees that, regardless of the opponent's ability to get Pokémon out of hir or her hand, ''Hurl into Darkness'' will be able to send at least one Pokémon into the Lost Zone.  Additionally, Seeker can allow the LostGar player to scoop up a damaged Gengar Prime, reuse {{TCG ID|Legends Awakened|Uxie|43}}'s ''Set Up'' Poké-Power, or generally open up a bench spot, making at a versatile card and arguably the most important {{TCG|Supporter card|Supporter}} in LostGar.
* '''{{TCG|Seeker}}''' - Seeker is the primary card that allows Gengar Prime's ''Hurl into Darkness'' to be effective.  The card's effect forces the opponent to pick up one of his or her Pokémon off the bench, placing it in the hand.  Seeker guarantees that, regardless of the opponent's ability to get Pokémon out of hir or her hand, ''Hurl into Darkness'' will be able to send at least one Pokémon into the Lost Zone.  Additionally, Seeker can allow the LostGar player to scoop up a damaged Gengar Prime, reuse {{TCG ID|Legends Awakened|Uxie|43}}'s ''Set Up'' Poké-Power, or generally open up a bench spot, making at a versatile card and arguably the most important {{TCG|Supporter card|Supporter}} in LostGar.
* {{TCG|Lost World}} - LostGar's entire premise is based off the win condition presented by Lost World.  If the opponent has six or more Pokémon in the Lost Zone and Lost World is on the field, the LostGar player can declare him- or herself the winner of the game.  The deck's strategy revolves around using whatever means possible to get six of the opponent's Pokémon in the Lost Zone and subsequently using Lost World to win the game immediately following.
* '''{{TCG|Lost World}}''' - LostGar's entire premise is based off the win condition presented by Lost World.  If the opponent has six or more Pokémon in the Lost Zone and Lost World is on the field, the LostGar player can declare him- or herself the winner of the game.  The deck's strategy revolves around using whatever means possible to get six of the opponent's Pokémon in the Lost Zone and subsequently using Lost World to win the game immediately following.
* {{TCG|Broken Time-Space}} - Although some would not consider Broken Time-Space a staple card of LostGar, the ability to evolve quickly is critical.  Getting Gengar Prime onto the field early in the game and beginning to use ''Hurl into Darkness'' can result in several of the opponent's Pokémon being sent to the Lost Zone before he or she has the opportunity to set up.  In essence, Broken Time-Space is the most important card for the purpose of getting Gengar Prime out quickly.
* '''{{TCG|Broken Time-Space}}''' - Although some would not consider Broken Time-Space a staple card of LostGar, the ability to evolve quickly is critical.  Getting Gengar Prime onto the field early in the game and beginning to use ''Hurl into Darkness'' can result in several of the opponent's Pokémon being sent to the Lost Zone before he or she has the opportunity to set up.  In essence, Broken Time-Space is the most important card for the purpose of getting Gengar Prime out quickly.


==Typical decklist==
==Typical decklist==
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