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* Every generation has introduced at least one Electric-type Pokémon whose names begin with the letters E, M, and P. Coincidentally, these letters, when put together, form the abbreviation for an {{wp|electromagnetic pulse|electricity-related phenomenon}}. | * Every generation has introduced at least one Electric-type Pokémon whose names begin with the letters E, M, and P. Coincidentally, these letters, when put together, form the abbreviation for an {{wp|electromagnetic pulse|electricity-related phenomenon}}. | ||
* In [[Generation III]], all Electric moves were [[Cool]] moves except for {{m|Charge}}. | * In [[Generation III]], all Electric moves were [[Cool]] moves except for {{m|Charge}}. | ||
* Out of all types, the Electric type is the most unpaired, with only eight dual-typed Electric-type Pokémon. Five among these belong to the only three-stage dual-typed Electric family ({{p|Magnemite}}'s) and the only two-stage dual-typed Electric family ({{p|Chinchou}}'s). The other three ({{p|Zapdos}}, {{p|Rotom}}, and {{p|Zekrom}}) are only available in the wild once per game. | * Out of all types, the Electric type is the most unpaired, with only eight dual-typed Electric-type Pokémon. Five among these belong to the only three-stage dual-typed Electric family ({{p|Magnemite}}'s) and the only two-stage dual-typed Electric family ({{p|Chinchou}}'s). The other three ({{p|Zapdos}}, {{p|Rotom}}, and {{p|Zekrom}}) are only available in the wild once per game. | ||
* Generation I introduced the most amount of Electric-type Pokémon, a total of 9. Generation II introduced 8, Generation IV introduced 7 and Generation III introduced the least, only 4. | * Generation I introduced the most amount of Electric-type Pokémon, a total of 9. Generation II introduced 8, Generation IV introduced 7 and Generation III introduced the least, only 4. |
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