Johto Safari Zone: Difference between revisions

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For {{Pdollar}}500, the player will receive 30 Safari Balls. Akin to previous Safari Zones, there is a large area to cover, but the six areas of the Zone can uniquely be rearranged to suit the player.
For {{Pdollar}}500, the player will receive 30 Safari Balls. Akin to previous Safari Zones, there is a large area to cover, but the six areas of the Zone can uniquely be rearranged to suit the player.


When a [[wild Pokémon]] appears, no Pokémon may be sent out to battle it; catching Pokémon here, as in all Safari Zones, requires sheer luck. There are four options in the battle screen: throw a Safari Ball, throw bait, run away, and throw mud. Throwing bait makes a Pokémon less likely to run, but makes it harder to catch, while throwing mud does the reverse, making it easier to catch but more likely to pas gas.  
When a [[wild Pokémon]] appears, no Pokémon may be sent out to battle it; catching Pokémon here, as in all Safari Zones, requires sheer luck. There are four options in the battle screen: throw a Safari Ball, throw bait, run away, and throw mud. Throwing bait makes a Pokémon less likely to run, but makes it harder to catch, while throwing mud does the reverse, making it easier to catch but more likely to run.  


Access to the Safari Zone is not automatic. Before players can traverse Routes {{rtn|47|Johto}} and {{rtn|48|Johto}} to get to the area, they must heal [[Glitter Lighthouse]]'s sick {{p|Ampharos}}, [[Amphy]]. Only then will Baoba phone the player and announce that the Safari Zone is open for business.
Access to the Safari Zone is not automatic. Before players can traverse Routes {{rtn|47|Johto}} and {{rtn|48|Johto}} to get to the area, they must heal [[Glitter Lighthouse]]'s sick {{p|Ampharos}}, [[Amphy]]. Only then will Baoba phone the player and announce that the Safari Zone is open for business.
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