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For {{Pdollar}}500, the player will receive 30 Safari Balls. Akin to previous Safari Zones, there is a large area to cover, but the six areas of the Zone can uniquely be rearranged to suit the player. | For {{Pdollar}}500, the player will receive 30 Safari Balls. Akin to previous Safari Zones, there is a large area to cover, but the six areas of the Zone can uniquely be rearranged to suit the player. | ||
When a [[wild Pokémon]] appears, no Pokémon may be sent out to battle it; catching Pokémon here, as in all Safari Zones, requires sheer luck. There are four options in the battle screen: throw a Safari Ball, throw bait, run away, and throw mud. Throwing bait makes a Pokémon less likely to run, but makes it harder to catch, while throwing mud does the reverse, making it easier to catch but more likely to | When a [[wild Pokémon]] appears, no Pokémon may be sent out to battle it; catching Pokémon here, as in all Safari Zones, requires sheer luck. There are four options in the battle screen: throw a Safari Ball, throw bait, run away, and throw mud. Throwing bait makes a Pokémon less likely to run, but makes it harder to catch, while throwing mud does the reverse, making it easier to catch but more likely to run. | ||
Access to the Safari Zone is not automatic. Before players can traverse Routes {{rtn|47|Johto}} and {{rtn|48|Johto}} to get to the area, they must heal [[Glitter Lighthouse]]'s sick {{p|Ampharos}}, [[Amphy]]. Only then will Baoba phone the player and announce that the Safari Zone is open for business. | Access to the Safari Zone is not automatic. Before players can traverse Routes {{rtn|47|Johto}} and {{rtn|48|Johto}} to get to the area, they must heal [[Glitter Lighthouse]]'s sick {{p|Ampharos}}, [[Amphy]]. Only then will Baoba phone the player and announce that the Safari Zone is open for business. |
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