Talk:Honey: Difference between revisions

581 bytes added ,  18 September 2009
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:::::The actual code itself has been linked to in this talk discussion.  Why don't you read the code, and I will get you the actual data file from the game itself so you can read that as well.  Then when you are done, you can create a program to determine the ACTUAL percentages.  If you are interested in finding out the exact percentages by looking at the game itself, contact me, otherwise I will not waste my time anymore with this.  While you may think the numbers I presented are wrong, using subjective experience to backup your claim is like allowing religious beliefs to govern scientific theory.  I dare you to actually look at the game's code and data files before making ridiculous changes to information on a wiki page.  [[User:Sabresite|Sabresite]] 15:47, 18 September 2009 (UTC)
:::::The actual code itself has been linked to in this talk discussion.  Why don't you read the code, and I will get you the actual data file from the game itself so you can read that as well.  Then when you are done, you can create a program to determine the ACTUAL percentages.  If you are interested in finding out the exact percentages by looking at the game itself, contact me, otherwise I will not waste my time anymore with this.  While you may think the numbers I presented are wrong, using subjective experience to backup your claim is like allowing religious beliefs to govern scientific theory.  I dare you to actually look at the game's code and data files before making ridiculous changes to information on a wiki page.  [[User:Sabresite|Sabresite]] 15:47, 18 September 2009 (UTC)
::::::For the record, I'm not the one who edited the page - I just started the discussion here - but that's not really the point. The point is that if what the game "ACTUALLY DOES" is directly contrary to what happens when you actually play the game, something must be wrong somewhere along the line. You can't just sit here dismissing it by calling it "subjective experience" or decrying it as being something like religious faith - this is scientific testing I'm doing here, and by definition, my results ought to match up with the percentages deduced from the code, provided a sufficient sample. I don't know how in the world it manages not to match up, but the fact is nonetheless that it doesn't, and to think this doesn't demand any sort of explanation is ridiculous. [[User:Dragonfree|Dragonfree]] 17:03, 18 September 2009 (UTC)
::::::For the record, I'm not the one who edited the page - I just started the discussion here - but that's not really the point. The point is that if what the game "ACTUALLY DOES" is directly contrary to what happens when you actually play the game, something must be wrong somewhere along the line. You can't just sit here dismissing it by calling it "subjective experience" or decrying it as being something like religious faith - this is scientific testing I'm doing here, and by definition, my results ought to match up with the percentages deduced from the code, provided a sufficient sample. I don't know how in the world it manages not to match up, but the fact is nonetheless that it doesn't, and to think this doesn't demand any sort of explanation is ridiculous. [[User:Dragonfree|Dragonfree]] 17:03, 18 September 2009 (UTC)
::::::Whoa, chill.  And remember that generally experimentation is considered science, and believing what you read is considered religion.  8)  I'll have a look at the assembly dump below.  [[User:Eevee|Eevee]] 17:17, 18 September 2009 (UTC)
::Umm... someone obviously doesn't understand how probability works.  If you roll a six sided die, you have the same odds of getting any number on that die each time you roll it.  That means you can get 1 one thousand times in a row, or you can get every single number an equal amount of times.  It's not likely, but it's still possible.  If you record the results of 1,000 die rolls and determine that you get 4 more then any other number, does that mean you are more likely to roll a 4 when you roll dice?  NO!  Case closed. [[User:Derian|[[Derian]]]] 17:10, 18 September 2009 (UTC)
::Umm... someone obviously doesn't understand how probability works.  If you roll a six sided die, you have the same odds of getting any number on that die each time you roll it.  That means you can get 1 one thousand times in a row, or you can get every single number an equal amount of times.  It's not likely, but it's still possible.  If you record the results of 1,000 die rolls and determine that you get 4 more then any other number, does that mean you are more likely to roll a 4 when you roll dice?  NO!  Case closed. [[User:Derian|[[Derian]]]] 17:10, 18 September 2009 (UTC)
Er alright that's not the best example because every roll on a dice has the same odds, where the different pokemon have different odds.  Well my point is, results don't always reflect the chance.  Just because there's a 10% chance of finding a certain Pokémon and a 20% chance of another, doesn't mean in 100 tries you'll find more of the Pokémon with the 20% chance.  It's just more likely. Whoops left out my sig, sorry for the triple edit. [[User:Derian|[[Derian]]]] 17:14, 18 September 2009 (UTC)
Er alright that's not the best example because every roll on a dice has the same odds, where the different pokemon have different odds.  Well my point is, results don't always reflect the chance.  Just because there's a 10% chance of finding a certain Pokémon and a 20% chance of another, doesn't mean in 100 tries you'll find more of the Pokémon with the 20% chance.  It's just more likely. Whoops left out my sig, sorry for the triple edit. [[User:Derian|[[Derian]]]] 17:14, 18 September 2009 (UTC)
:::If I roll a die 1000 times and it comes up 4 half the time, my first conclusion is going to be "this is a loaded die", not "well that COULD have happened I guess".  What's the point of testing something if I'm prepared to assume my test results are a fluke, no matter what they are?  [[User:Eevee|Eevee]] 17:17, 18 September 2009 (UTC)


== One little problem... ==
== One little problem... ==
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