15,987
edits
m (→In the anime) |
Storm Aurora (talk | contribs) (→Pokémon Masters EX: added more users, including sync moves; formatting tweaks) |
||
Line 145: | Line 145: | ||
===[[Pokémon Masters EX]]=== | ===[[Pokémon Masters EX]]=== | ||
{| class="roundy" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center; width:80%" | ||
|- style="background: #{{fighting color light}}" | |- style="background: #{{fighting color light}}" | ||
! style=" | ! style="{{roundytl|5px}}" | Name | ||
! | ! {{color2|000|Damage category|Category}} | ||
! | ! <small>Cost in move-gauge slots</small> | ||
! | ! MP<br>(uses) | ||
! | ! Base {{color2|000|power}} | ||
! | ! Max {{color2|000|power}} | ||
! | ! {{color2|000|Accuracy}} | ||
! | ! Target | ||
! | ! Effect tag | ||
! style=" | ! Description | ||
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}} | |||
|- style="background:#fff" | |- style="background:#fff" | ||
|High Jump Kick | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
|3 | |3 | ||
Line 167: | Line 169: | ||
|Recoil | |Recoil | ||
|When it fails, the user takes damage equal to 50% of its maximum HP. | |When it fails, the user takes damage equal to 50% of its maximum HP. | ||
|{{ | |{{sync|May|Lopunny|Spring 2021}}<hr>{{sync|Gloria|Cinderace|Alt. 2}}<hr>{{sync/player|egg|Hitmonlee}} | ||
|- style="background:#{{fighting color dark}}" | |||
! colspan=12 |{{color2|fff|Sync move|Sync move}} | |||
|- style="background: #{{fighting color light}}" | |||
!Name | |||
!{{color2|000|Damage category|Category}} | |||
!colspan="2" |State | |||
!Base {{color2|000|power}} | |||
!Max {{color2|000|power}} | |||
!colspan="2" |Target | |||
!Effect tag | |||
!Description | |||
!Playable {{color2|000|sync pair}} | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| style="{{roundybl|5px}}" | Barefoot High Jump Kick | |||
{{statustable|Physical}} | |||
| colspan=2 | Default | |||
| 250 | |||
| 300 | |||
| colspan=2 | An opponent | |||
| — | |||
| No additional effect. | |||
| style="{{roundybr|5px}}" rowspan=3 | {{sync|Maylene|Medicham}} | |||
|} | |} | ||
*Description prior to Version 2.10.0 | Notes: | ||
* '''High Jump Kick:''' | |||
** When their sync move is {{type|Fire}}, {{sync|Gloria|Cinderace|Alt. 2}}'s passive {{mas|skill}} {{sk|Fuel Economy}} 2 makes this move cost 1 move gauge slot to use. | |||
** When their sync move is {{type|Fighting}}, {{sync|Gloria|Cinderace|Alt. 2}}'s passive {{mas|skill}} {{sk|Piercing Gaze}} makes their use of this move never miss. | |||
** Description prior to Version 2.10.0 (from June 28, 2021): If it fails, the user takes damage equal to half of its maximum HP. | |||
===Description=== | ===Description=== |