Scizor (UNITE): Difference between revisions

Line 66: Line 66:
|jname=れんぞくぎり
|jname=れんぞくぎり
|jtrans=Consecutive Cut
|jtrans=Consecutive Cut
|level=
|level=1
|level2=
|level2=3
|cooldown=5
|cooldown=5
|upgrade1='''Dual Wingbeat'''
|upgrade1='''Dual Wingbeat'''
Line 82: Line 82:
|jname=ダブルウイング
|jname=ダブルウイング
|jtrans=Double Wing
|jtrans=Double Wing
|level=
|level=5
|level2=
|level2=
|cooldown=6
|cooldown=6
|upgrade1=
|upgrade1='''Dual Wingbeat+''' at Lv. 11
|upgrade2=
|upgrade2=
|cat1=Area
|cat1=Area
Line 98: Line 98:
|jname=バレットパンチ  
|jname=バレットパンチ  
|jtrans=Bullet Punch  
|jtrans=Bullet Punch  
|level=
|level=5
|level2=
|level2=
|cooldown=5
|cooldown=5
|upgrade1=
|upgrade1='''Bullet Punch+''' at Lv. 11
|upgrade2=
|upgrade2=
|cat1=Melee
|cat1=Melee
Line 115: Line 115:
|jname=でんこうせっか
|jname=でんこうせっか
|jtrans=Lightning Speed
|jtrans=Lightning Speed
|level=
|level=1
|level2=
|level2=3
|cooldown=8
|cooldown=8
|upgrade1='''Double Hit'''
|upgrade1='''Double Hit'''
Line 132: Line 132:
|jname=ダブルアタック  
|jname=ダブルアタック  
|jtrans=Double Attack  
|jtrans=Double Attack  
|level=
|level=7
|level2=
|level2=
|cooldown=7
|cooldown=7
|upgrade1=
|upgrade1='''Double Hit+''' at Lv. 13
|upgrade2=
|upgrade2=
|cat1=Dash
|cat1=Dash
Line 152: Line 152:
|jname=つるぎのまい
|jname=つるぎのまい
|jtrans=Swords Dance
|jtrans=Swords Dance
|level=
|level=7
|level2=
|level2=
|cooldown=7
|cooldown=7
|upgrade1=
|upgrade1='''Swords Dance+''' at Lv. 13
|upgrade2=
|upgrade2=
|cat1=Dash
|cat1=Dash
Line 176: Line 176:
|jtrans=
|jtrans=
|level=9
|level=9
|cat1=Area
|cat1=Sure Hit
|cat2=
|cat2=
|stage1=Scyther
|stage2=Scizor
|desc=Has the user dash and attack a designated Pokémon on the opposing team, then create five illusory copies of itself that each dash a set distance from the user. The copies deal damage to opposing Pokémon they make contact with and apply a mark to them. After a short time, the copies return to the user, dealing damage to opposing Pokémon they make contact with. This move can be used again before the illusory copies return to the user. If it is used again, the user dashes in the designated direction and deals damage to opposing Pokémon it hits. At the end of the dash, the copies dash to the user's location. If a copy makes contact with an opposing Pokémon while dashing, the copy deals damage to that Pokémon and disappears. If a marked opposing Pokémon is knocked out, all of the user's move cooldowns are reduced.
|desc=Has the user dash and attack a designated Pokémon on the opposing team, then create five illusory copies of itself that each dash a set distance from the user. The copies deal damage to opposing Pokémon they make contact with and apply a mark to them. After a short time, the copies return to the user, dealing damage to opposing Pokémon they make contact with. This move can be used again before the illusory copies return to the user. If it is used again, the user dashes in the designated direction and deals damage to opposing Pokémon it hits. At the end of the dash, the copies dash to the user's location. If a copy makes contact with an opposing Pokémon while dashing, the copy deals damage to that Pokémon and disappears. If a marked opposing Pokémon is knocked out, all of the user's move cooldowns are reduced.
|desc2=
}}
}}


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