Scizor (UNITE): Difference between revisions

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{{UniteBasicAttack
{{UniteBasicAttack
|boostdmg=Atk
|boostdmg=Atk
|desc=When the Pokémon evolves, its basic attack effects change.
|stage1=Scyther
|desc=Becomes a boosted attack with every third attack, dealing additional damage and increasing the user's movement speed for a short time.
|stage2=Scizor
|desc2=Becomes a boosted attack with every third attack, decreasing the movement speed of opposing Pokémon when it hits and increasing the user's Defense for a short time. This Defense increase can stack.
}}
}}


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|cat1=Melee
|cat1=Melee
|cat2=
|cat2=
|desc=
|desc=Has the user slash twice with its scythes in a cone in front of itself, dealing damage to opposing Pokémon it hits. The second slash deals more damage than the first.
}}
}}
<!--[[File:Dual Wingbeat UNITE.png|275px|thumb|right|Dual Wingbeat]]-->
<!--[[File:Dual Wingbeat UNITE.png|275px|thumb|right|Dual Wingbeat]]-->
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|cat1=Area
|cat1=Area
|cat2=
|cat2=
|desc=
|desc=Has the user slash in front of itself with both of its scythes, dealing damage to opposing Pokémon in the X-shaped area of effect. If this move deals damage to an opposing Pokémon in the center of the X-shaped area of effect, it restores the user's HP. If this move hits an opposing Pokémon, it can be used again within a set amount of time. If this move is used again, the user dashes in the designated direction, dealing damage to opposing Pokémon it makes contact with. The dash deals more damage the lower the opposing Pokémon's HP is.
Upgrade: Increases the damage dealt by this move.
}}
}}
<!--[[File:Bullet Punch UNITE.png|275px|thumb|right|Bullet Punch]]-->
<!--[[File:Bullet Punch UNITE.png|275px|thumb|right|Bullet Punch]]-->
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|cat1=Melee
|cat1=Melee
|cat2=Dash
|cat2=Dash
|desc=
|desc=Has the user dash in the designated direction and strike opposing Pokémon with tough punches. If this move hits opposing Pokémon, its cooldown is reduced, and the user recovers a portion of its HP based on the amount of damage dealt. If Bullet Punch is used again within a set amount of time, the number of punches and the amount of damage dealt increase. The number of punches increases from three to a maximum of five.
Upgrade: Also grants a shield if this move hits opposing Pokémon.
}}
}}
===Move slot 2===
===Move slot 2===
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|cat1=Dash
|cat1=Dash
|cat2=
|cat2=
|desc=
|desc=Has the user dash forward, dealing damage to opposing Pokémon it makes contact with along the way.
}}
}}
<!--[[File:Double Hit UNITE.png|275px|thumb|right|Double Hit]]-->
<!--[[File:Double Hit UNITE.png|275px|thumb|right|Double Hit]]-->
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|cat1=Dash
|cat1=Dash
|cat2=
|cat2=
<!---|stage1=Scyther
|desc=Has the user jump in the designated direction, dealing damage to opposing Pokémon it hits during the jump and applying a mark to them. After the user hits opposing Pokémon with this move, it jumps again in the designated direction. When the user lands, its next basic attack becomes a boosted attack and it charges at a nearby opposing Pokémon. If the user knocks out a marked opposing Pokémon, all of the user's move cooldowns are reset.
|stage2=Scizor
Upgrade: Reduces this move's cooldown.
|desc=
|desc2=-->
}}
}}
<!--[[File:Swords Dance UNITE.png|275px|thumb|right|Swords Dance]]-->
<!--[[File:Swords Dance UNITE.png|275px|thumb|right|Swords Dance]]-->
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|cat1=Dash
|cat1=Dash
|cat2=Buff
|cat2=Buff
<!---|stage1=Scyther
|desc=Has the user dash a short distance, increasing its Attack for a short time. While the user's Attack is increased, the user's eighth basic attack becomes an area-of-effect attack that pierces through opposing Pokémon in a line.
|stage2=Scizor
Upgrade: Also reduces the damage the user receives from opposing Pokémon while dashing.
|desc=
|desc2=-->
}}
}}


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|stage2=Scizor
|stage2=Scizor
|desc=Has the user dash and attack a designated Pokémon on the opposing team, then create five illusory copies of itself that each dash a set distance from the user. The copies deal damage to opposing Pokémon they make contact with and apply a mark to them. After a short time, the copies return to the user, dealing damage to opposing Pokémon they make contact with. This move can be used again before the illusory copies return to the user. If it is used again, the user dashes in the designated direction and deals damage to opposing Pokémon it hits. At the end of the dash, the copies dash to the user's location. If a copy makes contact with an opposing Pokémon while dashing, the copy deals damage to that Pokémon and disappears. If a marked opposing Pokémon is knocked out, all of the user's move cooldowns are reduced.
|desc=Has the user dash and attack a designated Pokémon on the opposing team, then create five illusory copies of itself that each dash a set distance from the user. The copies deal damage to opposing Pokémon they make contact with and apply a mark to them. After a short time, the copies return to the user, dealing damage to opposing Pokémon they make contact with. This move can be used again before the illusory copies return to the user. If it is used again, the user dashes in the designated direction and deals damage to opposing Pokémon it hits. At the end of the dash, the copies dash to the user's location. If a copy makes contact with an opposing Pokémon while dashing, the copy deals damage to that Pokémon and disappears. If a marked opposing Pokémon is knocked out, all of the user's move cooldowns are reduced.
|desc2=
|desc2=Has the user dash before throwing consecutive punches at a designated Pokémon on the opposing team, decreasing that Pokémon's movement speed. As the last punch is thrown, five illusory copies of the user are created that each dash a set distance from the user. If a copy hits an opposing Pokémon while dashing, it deals damage, decreases that Pokémon's movement speed, then disappears. For a short time, this move can be used again. If this move is used again, the user dashes in the designated direction and deals damage to opposing Pokémon it hits before punching the ground, dealing damage to opposing Pokémon in the area of effect. If the user hits a Pokémon on the opposing team while dashing, the user grabs that Pokémon and continues dashing. If the grabbed Pokémon hits an illusory copy, it will be left incapacitated.
}}
}}


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