Talk:Status condition: Difference between revisions

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Hold on, I thought this wiki has to use official names for everything. This page is dividing the status conditions by a bundle of unofficial categories, like Major, Next Turn, Transient and Priming. None of those are official words, right? The game just names these after the move with no overarching categorization. (With the exception of the Wraps and Fire Spins of the world because of the Binding Band and Grip Claw.) Doesn't this mean that we can't sort these concepts by those terms unless they are clearly marked as conjectural terms that are fully made up for wiki organization reasons? [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 11:17, 30 January 2024 (UTC)
Hold on, I thought this wiki has to use official names for everything. This page is dividing the status conditions by a bundle of unofficial categories, like Major, Next Turn, Transient and Priming. None of those are official words, right? The game just names these after the move with no overarching categorization. (With the exception of the Wraps and Fire Spins of the world because of the Binding Band and Grip Claw.) Doesn't this mean that we can't sort these concepts by those terms unless they are clearly marked as conjectural terms that are fully made up for wiki organization reasons? [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 11:17, 30 January 2024 (UTC)
:I wouldn't say that we can ''never'' use conjectural names in section headers. In fact, I think most section headers are going to be some level of conjectural. However, in the specific case of this page, I tend to agree that the categorization being applied here isn't great. I think it makes sense to have some level of grouping ("transient" in particular should be separated from long-term status conditions). But IMO it would be better to group them by broad functional properties, not categorizing them by effect. What I mean by that is that status effects that show up on the UI should be grouped together, and things that don't (e.g. Power Trick, Ability change) are generally fundamentally different. But I really dislike vague categories like "Next Turn" and "Effectiveness".
:Also, more generally, I think this page really needs a bunch of content split out of it. I made a draft for theoretically splitting [[User:SnorlaxMonster/Drowsy|Drowsy]] (the condition caused by Yawn, not to be confused with the status condition in Legends: Arceus) a few years ago, and I think that kind of approach could really help this mess of a page. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 11:39, 30 January 2024 (UTC)