List of glitches (Generation IV): Difference between revisions

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{{GlitchResearch|If the cloned Pokémon is traded out to another game, or leveled up in the Pokéwalker, does the game accept?}}
{{GlitchResearch|If the cloned Pokémon is traded out to another game, or leveled up in the Pokéwalker, does the game accept?}}
When a {{OBP|Pokémon|species}} is successfully transferred to the [[Pokéwalker]] but the game is turned off before [[Save|saving]], the Pokémon would appear in both the Pokéwalker and the [[Pokémon Storage System]] box it was in before the transfer. However, attempting to bring the Pokémon in the Pokéwalker back into the game would cause it to be {{pkmn2|released}} into the {{pkmn2|wild}}, even if the original Pokémon data had already been deleted or moved, such as being [[trade]]d or released. This is because the data of the Pokémon that was transferred was not saved onto the game, thus the game will not recognize the Pokémon that is on the Pokéwalker, therefore it releases it. The game only recognizes Pokémon caught from the Pokéwalker and the Pokémon's data that is stored in the game after the transfer. This is to prevent external or third-party devices from transferring Pokémon data onto the game.
When a {{OBP|Pokémon|species}} is successfully transferred to the [[Pokéwalker]] but the game is turned off before [[Save|saving]], the Pokémon would appear in both the Pokéwalker and the [[Pokémon Storage System]] box it was in before the transfer. However, attempting to bring the Pokémon in the Pokéwalker back into the game would cause it to be {{pkmn2|released}} into the {{pkmn2|wild}}, even if the original Pokémon data had already been deleted or moved, such as being [[trade]]d or released. This is because the data of the Pokémon that was transferred was not saved onto the game, thus the game will not recognize the Pokémon that is on the Pokéwalker, therefore it releases it. The game only recognizes Pokémon caught from the Pokéwalker and the Pokémon's data that is stored in the game after the transfer. This is to prevent external or third-party devices from transferring Pokémon data onto the game.
===Pokémon Lullaby underflow===
If the player's [[radio]] is playing Pokémon Lullaby, the ''movement rate'' of the encounter algorithm is decreased by 25. However, as the default value while walking in [[tall grass]] or in a [[cave]] is 20 and there's no code that prevents it from {{wp|underflow}}ing, the value is decreased below 0 (and then consequently set to the cap of 100).


==Pokémon Platinum, HeartGold, and SoulSilver==
==Pokémon Platinum, HeartGold, and SoulSilver==