Status condition: Difference between revisions

→‎Pokémon Shuffle: prank, and one-status restriction.
(→‎Pokémon Shuffle: DD inducers)
(→‎Pokémon Shuffle: prank, and one-status restriction.)
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[[File:Shuffle Spooked.png|thumb|right|Mimikyu is Spooked.]]
[[File:Shuffle Spooked.png|thumb|right|Mimikyu is Spooked.]]


In [[Pokémon Shuffle]], all status conditions will wear off as turns pass. Status conditions can be inflicted onto the opponent by {{OBP|Skill|Shuffle}}s when matching Pokémon icons.
In [[Pokémon Shuffle]], status conditions can be inflicted onto the opponent by {{OBP|skill|Shuffle}}s when matching Pokémon icons at the start of a combo. A foe can only have one status condition at a time.
 
All status conditions will wear off as moves are made. More specifically, a status condition's duration will tick down after a move is made, but before the second hit onwards of the move's resulting combo. This can result in the status effect being active for the first match of the combo, but being inactive for the subsequent matches in the same combo.


The Skill {{DL|Skill (Shuffle)|Relentless}} will increase the damage of the initial match against a foe that has a status condition. The in-game description states that it increases the damage of the combo as well, but due to a bug, it does not.
The Skill {{DL|Skill (Shuffle)|Relentless}} will increase the damage of the initial match against a foe that has a status condition. The in-game description states that it increases the damage of the combo as well, but due to a bug, it does not.


The Skill {{DL|Skill (Shuffle)|Mind Zap}} cannot activate against a foe that has a status condition.
The Skills {{DL|Skill (Shuffle)|Mind Zap}} and {{DL|Skill (Shuffle)|Prank}} cannot activate against a foe that has a status condition.


The effects of Shuffle's status conditions are as follows:
The effects of Shuffle's status conditions are as follows: