Talk:Status condition: Difference between revisions

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:Also, I'd really advise to use official wording whenever possible. I think the UI or move/Ability descriptions now typically name these conditions (better than they did previously). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 21:17, 18 September 2023 (UTC)
:Also, I'd really advise to use official wording whenever possible. I think the UI or move/Ability descriptions now typically name these conditions (better than they did previously). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 21:17, 18 September 2023 (UTC)
::I'd suggest taking inspiration from this page [[User:TehPerson/Battle state]] it looks really good and covers the same amount of statuses in simpler, shorter form.--'''[[User:Team Rocket Grunt|<span style="color:#CC0000">Rocket</span>]] [[User talk:Team Rocket Grunt|<span style="color:#666666">Grunt</span>]]''' 21:36, 18 September 2023 (UTC)
::I'd suggest taking inspiration from this page [[User:TehPerson/Battle state]] it looks really good and covers the same amount of statuses in simpler, shorter form.--'''[[User:Team Rocket Grunt|<span style="color:#CC0000">Rocket</span>]] [[User talk:Team Rocket Grunt|<span style="color:#666666">Grunt</span>]]''' 21:36, 18 September 2023 (UTC)
:::We've had several user pages, so why not another! [[User:Jump Drive/Battle effect|here's]] a very basic draft of a page for field effects and volatile status effects based on TehPerson's version. --[[User:Jump Drive|Jump Drive]] ([[User talk:Jump Drive|talk]]) 01:17, 19 September 2023 (UTC)


== GSC King's Rock ==
== GSC King's Rock ==
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