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(→Generation I: Expanding a bit) |
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==Effect== | ==Effect== | ||
===Generation I=== | ===Generation I=== | ||
Pay Day does damage and scatters [[Pokémon Dollar|coins]] on the ground with a value equal to twice the user's level for each time it is used. Regardless of who used Pay Day, these coins are picked up afterwards if the player wins the battle | Pay Day does damage and scatters [[Pokémon Dollar|coins]] on the ground with a value equal to twice the user's level for each time it is used. Regardless of who used Pay Day, these coins are picked up afterwards if the player wins the battle or ends the battle with {{m|Roar}} or {{m|Whirlwind}}. | ||
No coins | No coins are scattered if the target is {{type|Ghost}} (immune to {{type|Normal}} moves) or if Pay Day breaks a {{m|substitute}}. | ||
No money is obtained if the player [[escape|flee]]s, catches the opponent Pokémon, or if the battle ends in a draw (such as when both Pokémon are knocked out by {{m|Self-Destruct}} or {{m|Explosion}}). | |||
===Generation II=== | ===Generation II=== |