Pay Day (move): Difference between revisions

(→‎Generation I: Expanding a bit)
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==Effect==
==Effect==
===Generation I===
===Generation I===
Pay Day does damage and scatters [[Pokémon Dollar|coins]] on the ground with a value equal to twice the user's level for each time it is used. Regardless of who used Pay Day, these coins are picked up afterwards if the player wins the battle or ends the battle with {{m|Roar}} or {{m|Whirlwind}}.
{{incomplete|section|Check if coins are received in link battles}}


No coins are scattered if the target is {{type|Ghost}} (immune to {{type|Normal}} moves) or if Pay Day breaks a {{m|substitute}}.
Pay Day deals damage. When this move successfully hits the target or its {{m|substitute}}, it scatters [[Pokémon Dollar|coins]] on the ground with a value equal to twice the user's level. However, no coins are scattered when Pay Day breaks the substitute.


No money is obtained if the player [[escape|flee]]s, catches the opponent Pokémon, or if the battle ends in a draw (such as when both Pokémon are knocked out by {{m|Self-Destruct}} or {{m|Explosion}}).
The amount of coins in the current battle increases every time any Pokémon successfully uses Pay Day, with no distinction of who used the move (including the player's Pokémon and the opposing Pokémon).
 
If the player wins the battle or ends it with {{m|Roar}} or {{m|Whirlwind}}, the player will pick up all the scattered coins and receive the money amount.
 
No money is obtained if the player [[escape|flee]]s, catches the opposing Pokémon, or [[black out|blacks out]].


===Generation II===
===Generation II===