2,735
edits
GroundNecton (talk | contribs) (→Skyla) |
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|— | |— | ||
|An ally | |An ally | ||
|Restores | |Restores an ally’s HP by approximately 40% of its maximum HP. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Take Flight! | |Take Flight! | ||
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|— | |— | ||
|All allies | |All allies | ||
| | |Raises the Defense and Speed of all allied sync pairs by 2 stat ranks. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Aerial Ace}} | |{{m|Aerial Ace}} | ||
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|— | |— | ||
|An opponent | |An opponent | ||
|The more the user's Speed has been raised, the greater the power of this | |The more the user's Speed has been raised, the greater the power of this attack.<br>''(6★ EX) effect: The stat increase after a sync move is doubled once per battle.'' | ||
|} | |} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Gust: Staggering 1 | | Gust: Staggering 1 | ||
| Has a | | Has a chance (20%) of making the target flinch when the user’s attack move against it is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Gust: Staggering 1 | | Gust: Staggering 1 | ||
| Has a | | Has a chance (20%) of making the target flinch when the user’s attack move against it is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Aerial Ace: Move Gauge Refresh 3 | | Aerial Ace: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Potion: MP Refresh 2 | | Potion: MP Refresh 2 | ||
| Has a | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Potion: MP Refresh 2 | | Potion: MP Refresh 2 | ||
| Has a | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Take Flight!: MP Refresh 3 | | Take Flight!: MP Refresh 3 | ||
| Has a | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Refreshing Rain 1 | | Refreshing Rain 1 | ||
| Restores the | | Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Ramming Speed | | Ramming Speed | ||
| The more the | | The more the user’s Speed is raised, the more it powers up the user’s moves. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|95% | |95% | ||
|An opponent | |An opponent | ||
|Has a | |Has a chance (30%) of making the target flinch. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|[[X Sp. Atk]] | |[[X Sp. Atk]] | ||
Line 486: | Line 486: | ||
|— | |— | ||
|Self | |Self | ||
| | |Raises the user's Sp. Atk by 2 stat ranks. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Tri Attack}} | |{{m|Tri Attack}} | ||
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|100% | |100% | ||
|An opponent | |An opponent | ||
|Has a | |Has a chance (20%) of leaving the target burned, paralyzed, or frozen. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Gift of Joy! | |Gift of Joy! | ||
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|— | |— | ||
|All allies | |All allies | ||
|Raises the | |Raises the user’s Speed and critical-hit rate by 1 stat rank. Raises one of the following stats of all allied sync pairs by 2 stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, accuracy, or evasiveness. | ||
|- style="background: #{{flying color light}}" | |- style="background: #{{flying color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
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|— | |— | ||
|An opponent | |An opponent | ||
|This | |This attack’s power increases when the target is affected by a status condition.<br>''(6★ EX) effect: Power of sync move increases by 50%.'' | ||
|} | |} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
|Foul Fighting 5 | |Foul Fighting 5 | ||
|Powers up moves | |Powers up the user’s moves against targets that are flinching, confused, or trapped. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Flying Shift | |Flying Shift | ||
Line 720: | Line 720: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Air Slash: Move Gauge Refresh 3 | | Air Slash: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Tri Attack: Move Gauge Refresh 3 | | Tri Attack: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| X Sp. Atk: MP Refresh 2 | | X Sp. Atk: MP Refresh 2 | ||
| Has a | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Gift of Joy!: MP Refresh 2 | | Gift of Joy!: MP Refresh 2 | ||
| Has a | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Freeze Synergy 2 | | Freeze Synergy 2 | ||
| Powers up moves when the target is frozen. | | Powers up the user's moves when the target is frozen. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Speedy Entry 1 | | Speedy Entry 1 | ||
| Raises the | | Raises the user’s Speed by 1 stat rank when it enters a battle. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Flinch Hitter 5 | | Flinch Hitter 5 | ||
| Powers up sync | | Powers up the user’s sync move when the target is flinching. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Scorcher 2 | | Scorcher 2 | ||
| Increases the amount of damage | | Increases the amount of damage an opponent takes from being burned. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Soup Up 2 | | Soup Up 2 | ||
| Has a | | Has a chance (30%) of raising the user's Sp. Atk by one stat rank when it is hit by an attack move. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Ramming Speed | | Ramming Speed | ||
| The more the | | The more the user’s Speed is raised, the more it powers up the user’s moves. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Rising Tide | | Rising Tide | ||
| The more the | | The more the user’s stats are raised, the more it powers up the user’s sync move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Sharp Entry 1 | | Sharp Entry 1 | ||
| Raises the | | Raises the user’s critical-hit rate by 1 stat rank when it enters a battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Team Lucky Entry 1 | | Team Lucky Entry 1 | ||
| Raises the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness | | Raises one of the following stats of all allied sync pairs by 1 stat rank at random when the user enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Dirty Fighting 3 | | Dirty Fighting 3 | ||
| Powers up moves | | Powers up the user’s moves against targets that are affected by a status condition. | ||
| 10 | | 10 | ||
| 120 | | 120 |
edits