Skyla (Masters): Difference between revisions

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Line 64: Line 64:
|—
|—
|An ally
|An ally
|Restores a bit of an ally's HP.
|Restores an ally’s HP by approximately 40% of its maximum HP.
|- style="background:#fff"
|- style="background:#fff"
|Take Flight!
|Take Flight!
Line 74: Line 74:
|—
|—
|All allies
|All allies
|Sharply raises the Defense of all allied sync pairs. Sharply raises the Speed of all allied sync pairs.
|Raises the Defense and Speed of all allied sync pairs by 2 stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Aerial Ace}}
|{{m|Aerial Ace}}
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|—
|—
|An opponent
|An opponent
|The more the user's Speed has been raised, the greater the power of this move.<br>''(6★ EX) effect: The stat increase after a sync move is doubled once per battle.''
|The more the user's Speed has been raised, the greater the power of this attack.<br>''(6★ EX) effect: The stat increase after a sync move is doubled once per battle.''
|}
|}


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|-style="background:#fff"
|-style="background:#fff"
| Gust: Staggering 1
| Gust: Staggering 1
| Has a small chance of making the target flinch when an attack is successful.
| Has a chance (20%) of making the target flinch when the user’s attack move against it is successful.
| 10
| 10
| 120
| 120
Line 319: Line 319:
|-style="background:#fff"
|-style="background:#fff"
| Gust: Staggering 1
| Gust: Staggering 1
| Has a small chance of making the target flinch when an attack is successful.
| Has a chance (20%) of making the target flinch when the user’s attack move against it is successful.
| 10
| 10
| 120
| 120
Line 355: Line 355:
|-style="background:#fff"
|-style="background:#fff"
| Aerial Ace: Move Gauge Refresh 3
| Aerial Ace: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
Line 361: Line 361:
|-style="background:#fff"
|-style="background:#fff"
| Potion: MP Refresh 2
| Potion: MP Refresh 2
| Has a moderate chance of restoring one MP of the move used if the move is successful.
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
Line 367: Line 367:
|-style="background:#fff"
|-style="background:#fff"
| Potion: MP Refresh 2
| Potion: MP Refresh 2
| Has a moderate chance of restoring one MP of the move used if the move is successful.
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
Line 373: Line 373:
|-style="background:#fff"
|-style="background:#fff"
| Take Flight!: MP Refresh 3
| Take Flight!: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
Line 403: Line 403:
|-style="background:#fff"
|-style="background:#fff"
| Refreshing Rain 1
| Refreshing Rain 1
| Restores the Pokémon's HP whenever it takes an action when the weather is rainy.
| Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy.
| 5
| 5
| 60
| 60
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|-style="background:#fff"
|-style="background:#fff"
| Ramming Speed
| Ramming Speed
| The more the user's Speed has been raised, the more it powers up moves.
| The more the user’s Speed is raised, the more it powers up the user’s moves.
| 8
| 8
| 96
| 96
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|95%
|95%
|An opponent
|An opponent
|Has a moderate chance of making the target flinch.
|Has a chance (30%) of making the target flinch.
|- style="background:#fff"
|- style="background:#fff"
|[[X Sp. Atk]]
|[[X Sp. Atk]]
Line 486: Line 486:
|—
|—
|Self
|Self
|Sharply raises the user's Sp. Atk.
|Raises the user's Sp. Atk by 2 stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Tri Attack}}
|{{m|Tri Attack}}
Line 496: Line 496:
|100%
|100%
|An opponent
|An opponent
|Has a small chance of leaving the target burned, paralyzed, or frozen.
|Has a chance (20%) of leaving the target burned, paralyzed, or frozen.
|- style="background:#fff"
|- style="background:#fff"
|Gift of Joy!
|Gift of Joy!
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|—
|—
|All allies
|All allies
|Raises the user's Speed and critical-hit rate. Sharply raises the Attack, Defense, Sp. Atk, Sp. Def, accuracy, or evasiveness of all allied sync pairs at random.
|Raises the user’s Speed and critical-hit rate by 1 stat rank. Raises one of the following stats of all allied sync pairs by 2 stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, accuracy, or evasiveness.
|- style="background: #{{flying color light}}"
|- style="background: #{{flying color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
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|—
|—
|An opponent
|An opponent
|This move's power increases if the target is affected by a status condition.<br>''(6★ EX) effect: Power of sync move increases by 50%.''
|This attack’s power increases when the target is affected by a status condition.<br>''(6★ EX) effect: Power of sync move increases by 50%.''
|}
|}


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|-style="background:#fff"
|-style="background:#fff"
|Foul Fighting 5
|Foul Fighting 5
|Powers up moves when the move's target or targets are flinching, confused, or trapped.
|Powers up the user’s moves against targets that are flinching, confused, or trapped.
|-style="background:#fff"
|-style="background:#fff"
|Flying Shift
|Flying Shift
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|-style="background:#fff"
|-style="background:#fff"
| Air Slash: Move Gauge Refresh 3
| Air Slash: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Tri Attack: Move Gauge Refresh 3
| Tri Attack: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 762: Line 762:
|-style="background:#fff"
|-style="background:#fff"
| X Sp. Atk: MP Refresh 2
| X Sp. Atk: MP Refresh 2
| Has a moderate chance of restoring one MP of the move used if the move is successful.
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
Line 768: Line 768:
|-style="background:#fff"
|-style="background:#fff"
| Gift of Joy!: MP Refresh 2
| Gift of Joy!: MP Refresh 2
| Has a moderate chance of restoring one MP of the move used if the move is successful.
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Freeze Synergy 2
| Freeze Synergy 2
| Powers up moves when the target is frozen.
| Powers up the user's moves when the target is frozen.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Speedy Entry 1
| Speedy Entry 1
| Raises the user's Speed when the Pokémon enters a battle.
| Raises the user’s Speed by 1 stat rank when it enters a battle.
| 5
| 5
| 60
| 60
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|-style="background:#fff"
|-style="background:#fff"
| Flinch Hitter 5
| Flinch Hitter 5
| Powers up sync moves when the target is flinching.
| Powers up the user’s sync move when the target is flinching.
| 8
| 8
| 96
| 96
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|-style="background:#fff"
|-style="background:#fff"
| Scorcher 2
| Scorcher 2
| Increases the amount of damage the target takes from being burned.
| Increases the amount of damage an opponent takes from being burned.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Soup Up 2
| Soup Up 2
| Has a moderate chance of raising the user's Sp. Atk when the user is hit by an attack move.
| Has a chance (30%) of raising the user's Sp. Atk by one stat rank when it is hit by an attack move.
| 8
| 8
| 96
| 96
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|-style="background:#fff"
|-style="background:#fff"
| Ramming Speed
| Ramming Speed
| The more the user's Speed has been raised, the more it powers up moves.
| The more the user’s Speed is raised, the more it powers up the user’s moves.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Rising Tide
| Rising Tide
| The more the user's stats have been raised, the more it powers up sync moves.
| The more the user’s stats are raised, the more it powers up the user’s sync move.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Sharp Entry 1
| Sharp Entry 1
| Raises the user's critical-hit rate when the Pokémon enters a battle.
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Team Lucky Entry 1
| Team Lucky Entry 1
| Raises the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of all allied sync pairs at random when the Pokémon enters a battle.
| Raises one of the following stats of all allied sync pairs by 1 stat rank at random when the user enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Dirty Fighting 3
| Dirty Fighting 3
| Powers up moves when the move's target or targets are affected by a status condition.
| Powers up the user’s moves against targets that are affected by a status condition.
| 10
| 10
| 120
| 120
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