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** {{m|Counter}} and {{m|Mirror Coat}}, moves countering physical and special attacks are, respectively, Fighting- and Psychic-type moves. | ** {{m|Counter}} and {{m|Mirror Coat}}, moves countering physical and special attacks are, respectively, Fighting- and Psychic-type moves. | ||
** {{m|Bulk Up}} and {{m|Calm Mind}}, moves raising physical and special stats are, respectively, Fighting- and Psychic-type moves. | ** {{m|Bulk Up}} and {{m|Calm Mind}}, moves raising physical and special stats are, respectively, Fighting- and Psychic-type moves. | ||
** The [[Cram-o-matic]] considers [[Choice Band]] a Fighting-type input and [[Choice Specs]] a Psychic-type input. | |||
* The Fighting and {{t|Bug}} types are the only two separate types that are not very effective against each other. | * The Fighting and {{t|Bug}} types are the only two separate types that are not very effective against each other. | ||
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