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Tiddlywinks (talk | contribs) (Even though it includes trading and releasing, I'm not sure transferring belongs in "training") |
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===Generations I and II=== | ===Generations I and II=== | ||
The [[Time Capsule]] allows Pokémon to be traded between [[Generation I]] and [[Generation II]] games, conceptually acting as a [[Time travel|time machine]] bridging the [[History of the Pokémon world|three years]] between events in each generation. It requires two systems connected by a [[Game Link Cable]]. It does not allow trading of any {{cat|Generation II Pokémon}} or any Pokémon that know [[move]]s introduced in Generation II. | The [[Time Capsule]] allows Pokémon to be traded between [[Generation I]] and [[Generation II]] games, conceptually acting as a [[Time travel|time machine]] bridging the [[History of the Pokémon world|three years]] between events in each generation. It requires two systems connected by a [[Game Link Cable]], or via local wireless in the Virtual Console releases. It does not allow trading of any {{cat|Generation II Pokémon}} or any Pokémon that know [[move]]s introduced in Generation II. | ||
===To Generation IV=== | ===To Generation IV=== |