Comet Punch (move): Difference between revisions

m
→‎Generations III and IV: Sturdy won't activate on Comet Punch until Comet Punch also becomes able to get past it.
m (Reverted edits by Magiscars (talk) to last revision by Glik)
m (→‎Generations III and IV: Sturdy won't activate on Comet Punch until Comet Punch also becomes able to get past it.)
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===Generations III and IV===
===Generations III and IV===
Comet Punch may now continue attacking after breaking a substitute. Each strike has an independent chance of activating a [[Razor Fang]] or a {{DL|Contact|Abilities|contact Ability}}. If {{a|Effect Spore}} causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's [[Focus Sash]] or {{a|Sturdy}}, no subsequent hits can knock it out.
Comet Punch may now continue attacking after breaking a substitute. Each strike has an independent chance of activating a [[Razor Fang]] or a {{DL|Contact|Abilities|contact Ability}}. If {{a|Effect Spore}} causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's [[Focus Sash]], no subsequent hits can knock it out.


If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to {{status|flinch}}.
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to {{status|flinch}}.