Escape: Difference between revisions

307 bytes added ,  8 May 2020
→‎Other factors: Added notes pertaining to the Battle Pyramid. Not 100% sure about their placement within the text as there are quite a few other places they are relevant.
(→‎Generation III and IV: it's not, but it's also not 0)
(→‎Other factors: Added notes pertaining to the Battle Pyramid. Not 100% sure about their placement within the text as there are quite a few other places they are relevant.)
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===Other factors===
===Other factors===
{{incomplete|section|In Generation II, if a Pokémon holding a Smoke Ball faints and the player chooses to flee, is the player guaranteed to escape?}}
{{incomplete|section|In Generation II, if a Pokémon holding a Smoke Ball faints and the player chooses to flee, is the player guaranteed to escape?}}
Pokémon cannot attempt to flee from Trainer battles or battles during [[Island challenge|trial]]s. In the [[Generation II]] games only, the player cannot attempt to flee from Pokémon encountered as traps in the [[Team Rocket HQ|Team Rocket Hideout]], the [[GS Ball]] {{p|Celebi}}, the [[Tin Tower]] {{p|Suicune}} (in Crystal), and the scripted [[Red Gyarados]].
Pokémon cannot attempt to flee from Trainer battles or battles during [[Island challenge|trial]]s. In the [[Generation II]] games only, the player cannot attempt to flee from Pokémon encountered as traps in the [[Team Rocket HQ|Team Rocket Hideout]], the [[GS Ball]] {{p|Celebi}}, the [[Tin Tower]] {{p|Suicune}} (in Crystal), and the scripted [[Red Gyarados]]. In the [[Battle Pyramid]], escape is not guaranteed if the player's Pokémon is faster, but the formula calculating the chance of escape is unchanged.


Several conditions prevent a Pokémon from even attempting to flee.
Several conditions prevent a Pokémon from even attempting to flee.
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* Using an [[escape item]] ([[Poké Doll]], [[Fluffy Tail]], or [[Poké Toy]]) causes the player to escape from a wild Pokémon (regardless of trapping moves and Abilities).
* Using an [[escape item]] ([[Poké Doll]], [[Fluffy Tail]], or [[Poké Toy]]) causes the player to escape from a wild Pokémon (regardless of trapping moves and Abilities).
* In a wild Single Battle (including an [[SOS Battle]] as long as there is currently only a single opponent), using the move {{m|Teleport}} causes the Pokémon to flee, unless a trapping move or Ability prevents escape. From Generation V onward, {{m|Ingrain}} does not prevent Teleport from being successful.
* In a wild Single Battle (including an [[SOS Battle]] as long as there is currently only a single opponent), using the move {{m|Teleport}} causes the Pokémon to flee, unless a trapping move or Ability prevents escape. From Generation V onward, {{m|Ingrain}} does not prevent Teleport from being successful.
* If the player's Pokémon is holding a [[Smoke Ball]] or has the Ability {{a|Run Away}}, its attempts to flee or Teleport are always successful. In Generation II only, Smoke Ball doesn't guarantee escape when a trapping move or Ability would prevent it.
* If the player's Pokémon is holding a [[Smoke Ball]] or has the Ability {{a|Run Away}}, its attempts to flee or Teleport are always successful. In Generation II only, Smoke Ball doesn't guarantee escape when a trapping move or Ability would prevent it. Run Away does not guarantee escape in the Battle Pyramid, but if a Pokémon with this Ability successfully flees, this escape will be credited to Run Away.
** In Generation III and IV, if the player's Pokémon that has Run Away or a Smoke Ball faints, if the player attempts to flee instead of sending out another Pokémon, they will escape without fail.<!--Don't know about Gen II-->
** In Generation III and IV, if the player's Pokémon that has Run Away or a Smoke Ball faints, if the player attempts to flee instead of sending out another Pokémon, they will escape without fail.<!--Don't know about Gen II-->
** In Generation III only, the Smoke Ball has animation when escaping using it. In Generation II, "Got away safely" redundantly appears after the message informing of escape via Smoke Ball.
** In Generation III only, the Smoke Ball has animation when escaping using it. In Generation II, "Got away safely" redundantly appears after the message informing of escape via Smoke Ball.