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(→Other factors: Added notes pertaining to the Battle Pyramid. Not 100% sure about their placement within the text as there are quite a few other places they are relevant.) |
Nescientist (talk | contribs) (→Other factors: doesn't appear to be unchanged, will probably do later https://github.com/pret/pokeemerald/blob/384a7cdef8800210f734208e39b0c32320e74079/src/battle_main.c#L5621) |
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===Other factors=== | ===Other factors=== | ||
{{incomplete|section|In Generation II, if a Pokémon holding a Smoke Ball faints and the player chooses to flee, is the player guaranteed to escape?}} | {{incomplete|section|In Generation II, if a Pokémon holding a Smoke Ball faints and the player chooses to flee, is the player guaranteed to escape?<br>exact Battle Pyramid mechanics}} | ||
Pokémon cannot attempt to flee from Trainer battles or battles during [[Island challenge|trial]]s. In the [[Generation II]] games only, the player cannot attempt to flee from Pokémon encountered as traps in the [[Team Rocket HQ|Team Rocket Hideout]], the [[GS Ball]] {{p|Celebi}}, the [[Tin Tower]] {{p|Suicune}} (in Crystal), and the scripted [[Red Gyarados]]. In the [[Battle Pyramid]], escape is not guaranteed if the player's Pokémon is faster | Pokémon cannot attempt to flee from Trainer battles or battles during [[Island challenge|trial]]s. In the [[Generation II]] games only, the player cannot attempt to flee from Pokémon encountered as traps in the [[Team Rocket HQ|Team Rocket Hideout]], the [[GS Ball]] {{p|Celebi}}, the [[Tin Tower]] {{p|Suicune}} (in Crystal), and the scripted [[Red Gyarados]]. In the [[Battle Pyramid]], escape is not guaranteed if the player's Pokémon is faster. | ||
Several conditions prevent a Pokémon from even attempting to flee. | Several conditions prevent a Pokémon from even attempting to flee. |