Teleport (move): Difference between revisions

→‎Effect: Spider Web/Mean Look still cause Teleport to fail in Gen II
(→‎Effect: per talk (confirmed no fail chances in Gen III); some reorganization)
(→‎Effect: Spider Web/Mean Look still cause Teleport to fail in Gen II)
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===In battle===
===In battle===
====Generation I====
====Generation I====
{{MoveResearch|Does the Smoke Ball allow the holder to escape from Poké Spot battles using Teleport in XD?}}
In {{pkmn2|wild}} battles, the user flees and the battle ends. If the user's level is less than the opponent's level, there is a chance that Teleport will fail. More specifically, the chance of failing is <code>FLOOR(''O'' / 4) / (''O'' + ''U'' + 1)</code>, where ''O'' is the opponent's level and ''U'' is the user's level. This means that the chance of failure is always between approximately 12.5% and 25%, with a higher chance when the opponent's level is much greater than the user's.
In {{pkmn2|wild}} Single Battles, the user flees and the battle ends. If the user's level is less than the opponent's level, there is a chance that Teleport will fail. More specifically, the chance of failing is <code>FLOOR(''O'' / 4) / (''O'' + ''U'' + 1)</code>, where ''O'' is the opponent's level and ''U'' is the user's level. This means that the chance of failure is always between approximately 12.5% and 25%, with a higher chance when the opponent's level is much greater than the user's.


In {{pkmn|Trainer}} battles, Teleport always fails.
In {{pkmn|Trainer}} battles, Teleport always fails.


===Generation II===
====Generation II====
In wild Single Battles, wild Pokémon's Teleport will always succeed. However, player-controlled Pokémon's Teleport may still fail if their level is less than the wild Pokémon's level.
A wild Pokémon's Teleport will always succeed; however, Teleport used by a Pokémon the player owns may still fail in a wild battle if its level is lower than the wild Pokémon's level.


Specific to this generation, Teleport fails in battles with Pokémon encountered as traps in the [[Team Rocket HQ|Team Rocket Hideout]], the [[GS Ball]] {{p|Celebi}}, the [[Tin Tower]] Suicune (in Crystal), and the scripted [[Red Gyarados]].
Teleport will fail if the user is trapped by a {{cat|Trapping moves|trapping move}} (except {{cat|binding moves}}).
 
Specific to this generation, Teleport fails in battles with Pokémon encountered as traps in the [[Team Rocket HQ|Team Rocket Hideout]], the [[GS Ball]] {{p|Celebi}}, the [[Tin Tower]] {{p|Suicune}} (in Crystal), and the scripted [[Red Gyarados]].


====Generation III to IV====
====Generation III to IV====
Teleport can no longer fail due to the user's level being less than the opponent's level.
{{MoveResearch|Does the Smoke Ball allow the holder to escape from Poké Spot battles using Teleport in XD?}}
Teleport fails if used in a wild battle that is not a Single Battle. Teleport can no longer fail due to the user's level being less than the opponent's level.


Teleport will now fail if the user is trapped by a {{cat|Trapping moves|trapping move}} (including {{m|Ingrain}}) or {{cat|Trapping Abilities|Ability}}. If the user is holding a [[Smoke Ball]], Teleport will succeed regardless of trapping moves and Abilities.
Teleport will now fail if the user is trapped by a {{cat|Trapping moves|trapping move}} (including {{m|Ingrain}} and {{cat|binding moves}}) or {{cat|Trapping Abilities|Ability}}. If the user is holding a [[Smoke Ball]], Teleport will succeed regardless of trapping moves and Abilities.


Teleport can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra appeal point if any of the moves {{m|Confusion}}, {{m|Double Team}}, {{m|Kinesis}} or {{m|Psychic}} was used in the prior turn.
Teleport can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra appeal point if any of the moves {{m|Confusion}}, {{m|Double Team}}, {{m|Kinesis}} or {{m|Psychic}} was used in the prior turn.