Sleep (status condition): Difference between revisions

structure, wording, +items and stuff
(structure, wording, +items and stuff)
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==Effect==
==Effect==
Sleep prevents Pokémon from making a move for a random number of turns. The specifics vary between generations.
Sleep prevents Pokémon from making a move for a random number of turns. The specifics vary between [[generation]]s.


===Generation I===
===Generation I===
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The [[Ability]] {{a|Effect Spore}} can cause sleep, {{status|poison}}, or {{status|paralysis}}. A [[Obedience|disobedient]] [[outsider Pokémon]] may take a nap (putting itself to sleep) instead of obeying a command.
The [[Ability]] {{a|Effect Spore}} can cause sleep, {{status|poison}}, or {{status|paralysis}}. A [[Obedience|disobedient]] [[outsider Pokémon]] may take a nap (putting itself to sleep) instead of obeying a command.


==Prevention and curing==
==Curing==
===Items===
Other than waking up, sleeping can be cured with the use of an {{DL|Status condition healing item|Awakening}} or a [[Chesto Berry]] ({{DL|Berry (Generation II)|Mint Berry}} in [[Generation II]]). In addition, like all other major [[status condition]]s, it can be cured by the items {{DL|Status condition healing item|Full Heal}}, {{DL|Status condition healing item|Rage Candy Bar}}, {{DL|Status condition healing item|Lava Cookie}}, {{DL|Status condition healing item|Old Gateau}}, {{DL|Status condition healing item|Casteliacone}}, {{DL|Status condition healing item|Lumiose Galette}}, {{DL|Status condition healing item|Shalour Sable}}, {{DL|Status condition healing item|Big Malasada}}, {{DL|Status condition healing item|Full Restore}}, {{DL|Herbal medicine|Heal Powder}}, [[Lum Berry]] ({{DL|Berry (Generation II)|Miracle Berry}} in Generation II), and [[Sacred Ash]]. In [[Generation I]] games and {{game|FireRed and LeafGreen|s}}, the [[Poké Flute]] can be obtained, which can be used to wake up a sleeping Pokémon (without being consumed). In the [[Generation III]] and {{gen|IV}} games and {{g|Omega Ruby and Alpha Sapphire}}, the {{DL|Flute|Blue Flute}} can be used to wake up a sleeping Pokémon (without being consumed).
Being put to sleep can be cured with the use of an {{DL|Status condition healing item|Awakening}} or a [[Chesto Berry]] ({{DL|Berry (Generation II)|Mint Berry}} in [[Generation II]]). In addition, like all other major [[status condition]]s, it can be cured by the items {{DL|Status condition healing item|Full Heal}}, {{DL|Status condition healing item|Lava Cookie}}, {{DL|Potion|Full Restore}}, {{DL|Status condition healing item|Old Gateau}}, {{DL|Herbal medicine|Heal Powder}}, [[Lum Berry]], {{DL|Status condition healing item|Casteliacone}}, and [[Sacred Ash]]. In [[Generation I]] games and {{game|FireRed and LeafGreen|s}}, the [[Poké Flute]] can be obtained, which can be used to wake up a sleeping Pokémon (without being consumed). In the [[Generation III]] and {{gen|IV}} games and {{g|Omega Ruby and Alpha Sapphire}}, the {{DL|Flute|Blue Flute}} can be used to wake up a sleeping Pokémon (without being consumed).


===Moves===
The moves {{m|Heal Bell}} (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and {{m|Aromatherapy}} remove the freeze condition from all Pokémon in the user's party. If its target is sleeping, {{m|Wake-Up Slap}} will wake it up in addition to becoming more powerful. Pokémon hit with {{m|Worry Seed}} have their Ability temporarily changed to {{a|Insomnia}}, waking them up if they were asleep. In Generation I only, using {{m|Haze}} cures the opponent from the sleep condition.
{{m|Heal Bell}} and {{m|Aromatherapy}} also removes it from all Pokémon in the party. {{m|Safeguard}} will prevent the user's team from being afflicted by any status condition for five turns (except self-inflicted status conditions). While {{m|Electric Terrain}} or {{m|Misty Terrain}} is present, grounded Pokémon cannot fall asleep (including self-inflicted sleep from {{m|Rest}}). A Pokémon behind a {{m|substitute}} cannot be put to sleep (except self-inflicted sleep due to Rest).
 
Pokémon with {{a|Natural Cure}} will be cured upon switching out, those with the {{a|Hydration}} Ability will be cured while it is {{weather|rain}}ing. Pokémon with {{a|Shed Skin}} have a 30% chance of being cured every turn, and Pokémon with {{a|Healer}} have a 30% chance of curing their allies.


{{m|Wake-Up Slap}}'s [[base power]] increases when used on sleeping targets, but wakes them up. Pokémon hit with {{m|Worry Seed}} have their Ability temporarily changed to {{a|Insomnia}}, effectively preventing them from sleeping, and waking already sleeping targets.
==Prevention==
Pokémon with the {{a|Insomnia}} or {{a|Vital Spirit}} Abilities cannot be put to sleep. Pokémon with {{a|Leaf Guard}} will be protected from status conditions in {{weather|harsh sunlight}}. Allies of Pokémon with {{a|Sweet Veil}} are prevented from sleeping altogether.


No Pokémon can sleep while a Pokémon is using the move {{m|Uproar}}.
Pokémon with the {{a|Comatose}} Ability will act like they are asleep, without actually being asleep. Pokémon with {{a|Early Bird}} will be asleep half the usual amount of turns, possibly causing them to immediately wake up.


===Abilities===
While {{m|Electric Terrain}} or {{m|Misty Terrain}} is present, [[grounded]] Pokémon cannot fall asleep (including self-inflicted sleep from {{m|Rest}}). A Pokémon behind a {{m|substitute}} cannot be put to sleep (except self-inflicted sleep due to Rest). No Pokémon can sleep while a Pokémon is using the move {{m|Uproar}}.
Pokémon with the Abilities {{a|Vital Spirit}} and {{a|Insomnia}} or active allies of Pokémon with the Ability {{a|Sweet Veil}} cannot be put to sleep. In a similar vein, Pokémon with the Ability {{a|Leaf Guard}} cannot be put to sleep during [[harsh sunlight]]. A Pokémon with {{a|Natural Cure}} will be cured upon switching out, one with the {{a|Hydration}} Ability will be cured while it is [[rain]]ing (even if {{m|Rest|self-afflicted}}), one with {{a|Early Bird}} halves the amount of turns it is asleep, one with {{a|Shed Skin}} has a 1/3 chance of being cured every turn. An ally with {{a|Healer}} has a 1/3 chance of curing an ally's condition every turn during [[Double Battle|Double]] and [[Triple Battle]]s, while an ally with {{a|Sweet Veil}} prevents allies from sleeping altogether.


===Miscellaneous===
===Miscellaneous===