5,656
edits
m (→Staff) |
|||
Line 206: | Line 206: | ||
===Game mechanic changes=== | ===Game mechanic changes=== | ||
Pokémon Stadium features a number of changes to the battle system. Many of these fix [[glitch]]es present in the | Pokémon Stadium features a number of changes to the battle system. Many of these fix [[glitch]]es present in the [[Generation I]] [[core series]] games.<ref>[http://web.archive.org/web/20071111023716/www.upokecenter.com/games/rby/guides/explanations.html UPC Attack Explanations]</ref><ref>[http://www.smogon.com/rb/articles/differences Important RBY Differences]</ref> | ||
According to the ''Iwata Asks'' for {{game|HeartGold and SoulSilver|s}}, [[Satoru Iwata]] studied the battle logic of {{game|Red and Green|s}} for the development of Pokémon Stadium without having the appropriate specification document from [[Game Freak]].<ref>[http://www.nintendo.co.jp/ds/interview/ipkj/vol1/index3.html 社長が訊く『ポケットモンスター ハートゴールド・ソウルシルバー』]</ref><ref>[http://iwataasks.nintendo.com/interviews/#/ds/pokemon/0/2 Iwata Asks : Pokémon HeartGold Version & SoulSilver Version : Just Being President Was A Waste!]</ref> [[Shigeki Morimoto]] from Game Freak also commented on how it took him a long time to create the original battle program for Pokémon Red and Green, which was then ported to Pokémon Stadium by Satoru Iwata in a week. | |||
General changes include: | General changes include: | ||
*The duration of {{ | * The duration of {{status|sleep}} is reduced to 1-3 turns. | ||
*If a Pokémon defeats an opposing Pokémon with a [[recoil]] move, the Pokémon does not suffer recoil damage. | * If a {{OBP|Pokémon|species}} defeats an opposing Pokémon with a [[recoil]] move, the Pokémon does not suffer recoil [[damage]]. | ||
*An immobilized Pokémon can still select | * An immobilized Pokémon can still select a [[move]]. | ||
*Consecutive moves such as {{m|Wrap}} end when the target switches out. | * Consecutive moves such as {{m|Wrap}} end when the target switches out. | ||
*All [[status condition]]s and HP-draining moves have no effect against a substitute. | * All [[status condition]]s and {{stat|HP}}-draining moves have no effect against a {{m|substitute}}. | ||
*If a Pokémon is fully paralyzed during the invulnerable turn of {{m|Dig}} or {{m|Fly}}, the move resets. | * If a Pokémon is fully {{status|paralysis|paralyzed}} during the invulnerable turn of {{m|Dig}} or {{m|Fly}}, the move resets. | ||
*When a paralyzed Pokémon's | * When a paralyzed Pokémon's {{stat|Speed}} [[Stats|stat]] is modified, its Speed reduction is no longer nullified. | ||
*After a move which causes self-inflicted confusion (e.g. {{m|Thrash}}) ends, the game will display a message stating that the target is confused. | * After a move which causes self-inflicted {{status|confusion}} (e.g. {{m|Thrash}}) ends, the game will display a message stating that the target is confused. | ||
*The variable that determines the last damage dealt is reset whenever a Pokémon switches, is fully paralyzed, or uses a two-turn | * The variable that determines the last damage dealt is reset whenever a Pokémon [[Recall|switches]], is fully paralyzed, or uses a two-turn move. | ||
*Recovery moves no longer fail when the difference between a Pokémon's current and maximum HP is 255 or 511. <!--This isn't the technical explanation, but I want to keep things simple here.--> | * Recovery moves no longer fail when the difference between a Pokémon's current and maximum HP is 255 or 511. <!--This isn't the technical explanation, but I want to keep things simple here.--> | ||
*In the Japanese version, the {{DL|Evasion|stat modifiers}} for {{stat|accuracy}} and {{stat|evasion}} were changed. | * In the Japanese version, the {{DL|Evasion|stat modifiers}} for {{stat|accuracy}} and {{stat|evasion}} were changed. | ||
In addition, the following moves were changed: | In addition, the following moves were changed: |
edits