Leech Seed (move): Difference between revisions

m
→‎Generation I: It seems it can happen before the end of "the" turn; it only matters if the seeded Pokemon has gone. Caveat: I was using a ROM, and I'm too lazy to double-check it atm
m (→‎Generation I: It seems it can happen before the end of "the" turn; it only matters if the seeded Pokemon has gone. Caveat: I was using a ROM, and I'm too lazy to double-check it atm)
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==Effect==
==Effect==
===Generation I===
===Generation I===
Leech Seed plants a seed on the target. At the end of each turn that the target is under the effect of Leech Seed, <sup>1</sup>/<sub>16</sub> of the target's HP will be drained, and the same amount of HP will be restored to the target's opponent (even if it was not the Pokémon that originally used the attack). Recurrent Leech Seed draining will not occur if the seeded Pokémon defeats the target. Unlike other types of damage, the recurrent damage done by Leech Seed can exceed the target's current HP. Leech Seed will not work against {{type|Grass}} Pokémon, and attempts to seed an already-seeded Pokémon will fail.
Leech Seed plants a seed on the target. After a target under the effect of Leech Seed takes its turn, <sup>1</sup>/<sub>16</sub> of its HP will be drained, and the same amount of HP will be restored to the target's opponent (even if it was not the Pokémon that originally used the attack). Recurrent Leech Seed draining will not occur if the seeded Pokémon defeats the target. Unlike other types of damage, the recurrent damage done by Leech Seed can exceed the target's current HP. Leech Seed will not work against {{type|Grass}} Pokémon, and attempts to seed an already-seeded Pokémon will fail.


If the target has less than 16 HP, Leech Seed will drain 1 HP per turn. Leech Seed draining will occur even if the seeded Pokémon knocks itself out with crash damage, recoil damage, or self-inflicted confusion damage, or by making a {{m|substitute}} before the end of its turn. Draining from Leech Seed is done after continuing partial trapping damage and recurrent poison or burn damage. Leech Seed can be removed by {{m|Haze}} or switching. If the target is seeded during a round that it switches in, it will take recurrent damage during that round, but only if its speed is less than or equal to the user's speed.
If the target has less than 16 HP, Leech Seed will drain 1 HP per turn. Leech Seed draining will occur even if the seeded Pokémon knocks itself out with crash damage, recoil damage, or self-inflicted confusion damage, or by making a {{m|substitute}} before the end of its turn. Draining from Leech Seed is done after continuing partial trapping damage and recurrent poison or burn damage. Leech Seed can be removed by {{m|Haze}} or switching. If the target is seeded during a round that it switches in, it will take recurrent damage during that round, but only if its speed is less than or equal to the user's speed.