Critical hit: Difference between revisions

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==Generation I==
==Generation I==
{{incomplete|section|needs=Proper images for formulas}}
{{incomplete|section|needs=Proper images for formulas}}
When a critical hit is dealt, the user of the move has its level doubled during damage calculation, which ends up approximately (but not quite) doubling the damage dealt. A more accurate formula for the multiplier is <code>(2L+5)/(L+5)</code> where L is the user's level; as a result, lower-leveled Pokémon have a smaller critical hit boost than higher-leveled Pokémon. For example, a level 5 Pokémon will inflict 1.5x the damage on a critical hit, while a level 20 Pokémon will inflict 1.8x and a level 95 Pokémon will inflict 1.95x.
When a move lands a critical hit, the user's level will be doubled during damage calculation, which ends up approximately (but not quite) doubling the damage dealt. A more accurate formula for the multiplier is <code>(2L+5)/(L+5)</code> where L is the user's level; as a result, lower-leveled Pokémon have a smaller critical hit boost than higher-leveled Pokémon. For example, a level 5 Pokémon will inflict 1.5x the damage on a critical hit, while a level 20 Pokémon will inflict 1.8x and a level 95 Pokémon will inflict 1.95x.


Critical hits ignore the halved Attack from {{status|burn}} and all stat modifiers, even beneficial ones. This makes it possible for a critical hit to sometimes deal less damage than a non-critical hit, if the user has more than doubled their Attack/Sp.Attack or the target has more than halved their Defense/Sp.Defense.
Critical hits ignore the halved Attack from {{status|burn}} and all stat modifiers, even beneficial ones. This makes it possible for a critical hit to sometimes deal less damage than a non-critical hit, if the user has more than doubled their Attack/Sp.Attack or the target has more than halved their Defense/Sp.Defense.
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