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In the | {{move|Japanese characters in the international Generation I and II games}} | ||
{{incomplete|article|Add all instances of ぃ and ぅ with their respective addresses}} | |||
In the international releases of the [[Generation I]] and {{gen|II}} games, many [[glitch]]es contain Japanese characters called {{wp|kana}}, with the notable example of ゥ, the small form of the {{wp|katakana}} character ウ. The localizations of these older games were not supposed to contain ''any'' kana at all but some characters were left behind within the internal data. | |||
The following are the only kana known to be programmed into the games. | |||
== | ==Generation I== | ||
[[File:RBMaintiles0x8800.png|thumb|right|Blue's | [[File:RBMaintiles0x8800.png|thumb|right|{{game3|Red and Blue|Pokémon Blue|s}}'s title screen tile set at address 0x8800.]] | ||
[[File:YOverworldtiles0x8800.png|thumb|right|Yellow's overworld | [[File:YOverworldtiles0x8800.png|thumb|right|{{game|Yellow}}'s overworld tile set at address 0x8800.]] | ||
[[File:YBattletiles0x8000.png|thumb|right|Yellow's in-battle | [[File:YBattletiles0x8000.png|thumb|right|{{game|Yellow}}'s in-{{pkmn|battle}} tile set at address 0x8000.]] | ||
[[File:YMaintiles0x8800.png|thumb|right|Yellow's | [[File:YMaintiles0x8800.png|thumb|right|{{game|Yellow}}'s title screen tile set at address 0x8800.]] | ||
===<big> | ===<big>Red and Blue</big>=== | ||
The {{wp|katakana}} characters are contained in the title screen and in-{{pkmn|battle}} tile sets while the {{wp|hiragana}} characters are contained specifically in the overworld tile set. | |||
====<u>Title screen tile set</u>==== | |||
{| | {| | ||
! Address | ! Address | ||
! Character | ! Character | ||
|- | |- | ||
| | | 0x8E90 | ||
| ァ | | ァ | ||
|- | |- | ||
| | | 0x8EA0 | ||
| ゥ | | ゥ | ||
|- | |- | ||
| | | 0x8EB0 | ||
| ェ | | ェ | ||
|} | |} | ||
====<u>Overworld | ====<u>Overworld tile set</u>==== | ||
{| | {| | ||
! Address | ! Address | ||
! Character | ! Character | ||
|- | |- | ||
| | | 0x9760 | ||
| ぁ | | ぁ | ||
|- | |- | ||
| | | 0x9770 | ||
| ぇ | | ぇ | ||
|- | |- | ||
| | | 0x9780 | ||
| ぉ | | ぉ | ||
|} | |} | ||
====<u> | ====<u>In-battle tile set</u>==== | ||
{| | {| | ||
! Address | ! Address | ||
! Character | ! Character | ||
|- | |- | ||
| | | 0x8E90 | ||
| ァ | | ァ | ||
|- | |- | ||
| | | 0x8EA0 | ||
| ゥ | | ゥ | ||
|- | |- | ||
| | | 0x8EB0 | ||
| ェ | | ェ | ||
|} | |} | ||
===<big>Yellow</big>=== | |||
Both {{wp|hiragana}} and {{wp|katakana}} characters are contained in the title screen tile set, while the overworld tile set contains only hiragana and in-{{pkmn|battle}} tile set contains only katakana. | |||
====<u>Title screen tile set</u>==== | |||
====<u> | |||
{| | {| | ||
! Address | ! Address | ||
! Character | ! Character | ||
|- | |- | ||
| | | 0x8E90 | ||
| ァ | | ァ | ||
|- | |- | ||
| | | 0x8EA0 | ||
| ゥ | | ゥ | ||
|- | |- | ||
| | | 0x8EB0 | ||
| ェ | | ェ | ||
|- | |- | ||
| | | 0x9760 | ||
| ぁ | | ぁ | ||
|- | |- | ||
| | | 0x9770 | ||
| ぇ | | ぇ | ||
|- | |- | ||
| | | 0x9780 | ||
| ぉ | | ぉ | ||
|} | |} | ||
====<u>Overworld tile set</u>==== | |||
====<u>Overworld | |||
{| | {| | ||
! Address | ! Address | ||
! Character | ! Character | ||
|- | |- | ||
| | | 0x9760 | ||
| ぁ | | ぁ | ||
|- | |- | ||
| | | 0x9770 | ||
| ぇ | | ぇ | ||
|- | |- | ||
| | | 0x9780 | ||
| ぉ | | ぉ | ||
|} | |} | ||
====<u>In-battle tile set</u>==== | |||
====<u> | |||
{| | {| | ||
! Address | ! Address | ||
! Character | ! Character | ||
|- | |- | ||
| | | 0x9760 | ||
| ぁ | | ぁ | ||
|- | |- | ||
| | | 0x9770 | ||
| ぇ | | ぇ | ||
|- | |- | ||
| | | 0x9780 | ||
| ぉ | | ぉ | ||
|} | |} | ||
== | ==Generation II== | ||
===<big> | The international releases of the [[Generation II]] games contain only {{wp|hiragana}} in all relevant tile sets. | ||
[[File:GSMaintiles0x8800.png|thumb|right|Gold's | |||
===<big>Gold and Silver</big>=== | |||
[[File:GSMaintiles0x8800.png|thumb|right|{{game3|Gold and Silver|Pokémon Gold|s}}'s title screen tile set at address 0x8800.]] | |||
[[File:GSBattletiles0x8800.png|thumb|right|{{game3|Gold and Silver|Pokémon Gold|s}}'s in-{{pkmn|battle}} tile set at address 0x8800.]] | |||
====<u>Title screen tile set</u>==== | |||
{| | {| | ||
! Address | ! Address | ||
! Character | ! Character | ||
|- | |- | ||
| | | 0x9760 | ||
| ぁ | | ぁ | ||
|- | |- | ||
| | | 0x9770 | ||
| ぇ | | ぇ | ||
|- | |- | ||
| | | 0x9780 | ||
| ぉ | | ぉ | ||
|} | |} | ||
====<u>Overworld tile set</u>==== | |||
====<u>Overworld | |||
{| | {| | ||
! Address | ! Address | ||
! Character | ! Character | ||
|- | |- | ||
| | | 0x9760 | ||
| ぁ | | ぁ | ||
|- | |- | ||
| | | 0x9770 | ||
| ぇ | | ぇ | ||
|- | |- | ||
| | | 0x9780 | ||
| ぉ | | ぉ | ||
|} | |} | ||
====<u>In-battle tile set</u>==== | |||
====<u> | |||
{| | {| | ||
! Address | ! Address | ||
! Character | ! Character | ||
|- | |- | ||
| | | 0x9700 | ||
| ど | | ど | ||
|} | |} | ||
===<big>Crystal</big>=== | |||
[[File:CMaintiles0x8800.png|thumb|right|{{game|Crystal}}'s title screen tile set at address 0x8800.]] | |||
====<u>Title screen tile set</u>==== | |||
====<u> | |||
{| | {| | ||
! Address | ! Address | ||
! Character | ! Character | ||
|- | |- | ||
| | | 0x9760 | ||
| ぁ | | ぁ | ||
|- | |- | ||
| | | 0x9770 | ||
| ぇ | | ぇ | ||
|- | |- | ||
| | | 0x9780 | ||
| ぉ | | ぉ | ||
|} | |} | ||
====<u>Overworld | ====<u>Overworld tile set</u>==== | ||
{| | {| | ||
! Address | ! Address | ||
! Character | ! Character | ||
|- | |- | ||
| | | 0x9760 | ||
| ぁ | | ぁ | ||
|- | |- | ||
| | | 0x9770 | ||
| ぇ | | ぇ | ||
|- | |- | ||
| | | 0x9780 | ||
| ぉ | | ぉ | ||
|} | |} | ||
====<u>Battle tile set</u>==== | |||
====<u> | |||
{| | {| | ||
! Address | ! Address | ||
! Character | ! Character | ||
|- | |- | ||
| | | 0x9700 | ||
| ど | | ど | ||
|} | |} | ||
{{-}} | {{-}} | ||
{{Glitches}}<br> | {{Glitches}}<br> |
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