Steel (type): Difference between revisions

144 bytes removed ,  5 January 2013
redundant as it was alrady stated
(→‎Trivia: This isn't even remotely ironic)
(redundant as it was alrady stated)
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* Each of the three starter types have a different effectiveness when attacking a pure Steel-type Pokémon. Grass does ½× damage, Water does 1× damage, and Fire does 2× damage.
* Each of the three starter types have a different effectiveness when attacking a pure Steel-type Pokémon. Grass does ½× damage, Water does 1× damage, and Fire does 2× damage.
* Generation V introduced the most Steel-type Pokémon of any Generation, with 12 and Generation II introduced the {{tt|least|not counting Generation I, since this type was unavailable at that time}} Steel-type Pokémon, with {{tt|four|not counting Magnemite and Magneton's type change}}.
* Generation V introduced the most Steel-type Pokémon of any Generation, with 12 and Generation II introduced the {{tt|least|not counting Generation I, since this type was unavailable at that time}} Steel-type Pokémon, with {{tt|four|not counting Magnemite and Magneton's type change}}.
* The Steel type was introduced in Generation II and it introduced the least amount of Steel-type Pokémon, with only the four listed above. 
* Every Steel-type specialist has used {{p|Skarmory}} in their final team in the {{tt|last game|in chronological order}} that he or she appears in.
* Every Steel-type specialist has used {{p|Skarmory}} in their final team in the {{tt|last game|in chronological order}} that he or she appears in.
* All Steel-type moves except for {{m|Autotomize}} have a name that consists of two words.
* All Steel-type moves except for {{m|Autotomize}} have a name that consists of two words.
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