Poké Transfer: Difference between revisions

I'm interested in what transfering event Pokémon would do.
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(I'm interested in what transfering event Pokémon would do.)
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{{incomplete}}
[[File:Poké Transfer.png|thumb|200px|The Poké Transfer]]
{{Infobox location
|location_name=Poké Transfer
|japanese_name=ポケシフター
|translated_name=PokéShifter
|image=Poké Transfer.png
|size=200px
|location={{rt|15|Unova}}
|region=Unova
|generation={{Gen|V}}
|type=Building
}}
'''Poké Transfer''' (Japanese: '''ポケシフター''' ''PokéShifter'') is a feature in the [[Generation V]] games {{game|Black and White|s}}. It is located in the [[Poké Transfer Lab]] on {{rt|15|Unova}}.
'''Poké Transfer''' (Japanese: '''ポケシフター''' ''PokéShifter'') is a feature in the [[Generation V]] games {{game|Black and White|s}}. It is located in the [[Poké Transfer Lab]] on {{rt|15|Unova}}.


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==Transferring==
==Transferring==
By using the [[Nintendo DS]]'s {{wp|Nintendo DS#Download Play|Download Play}}, a player can send six {{OBP|Pokémon|species}} from a Generation IV game to Black and White. The player will then participate in a mini-game in which they must capture the Pokémon using a bow that shoots special [[Poké Ball]]s. There is a time limit, and if all six {{OBP|Pokémon|species}} are not captured within the time limit, the Pokémon will be sent back to the Generation IV game. The player has no limits on how many Pokémon they can transfer a day. Any Pokémon can be transferred over except the [[Spiky-eared Pichu]] and {{pkmn|egg}}s. Pokémon are not allowed to have held items, or know any [[HM]] moves. Like [[Pal Park]], Pokémon sent over cannot be returned to any Generation IV game.
By using the [[Nintendo DS]]'s {{wp|Nintendo DS#Download Play|Download Play}}, a player can send six {{OBP|Pokémon|species}} from a Generation IV game to Black and White. The player will then participate in a mini-game in which they must capture the Pokémon using a bow that shoots special [[Poké Ball]]s. There is a time limit, and if all six {{OBP|Pokémon|species}} are not captured within the time limit, the Pokémon will be sent back to the Generation IV game. The player has no limits on how many Pokémon they can transfer a day. Like [[Pal Park]], Pokémon sent over cannot be returned to any Generation IV game. Pokémon are not allowed to have held items, or know any [[HM]] moves. Any Pokémon can be transferred over, except the [[Spiky-eared Pichu]] and {{pkmn|egg}}s. Attempting to transfer the Spiky-eared Pichu will yield the message "''Oh! This Pichu needs to stay where it is. It appears to have traveled through time. It has been affected by traveling so far through time with Celebi. It'll be risky to transfer it, so it's best for Pichu to stay where it is.''"


In the mini-game, there are several rows of bushes that the Pokémon hide behind, sticking their heads out from time to time, or jumping from bush to bush at varying speeds. The only time that they can be caught is when their head/body is not covered by a bush. To help with the catching of Pokémon, near the end of the time limit a pink cloud of {{m|Sleep Powder}} will float across the screen, which will put all Pokémon to {{status|sleep}}. While they are asleep, the Pokémon can be hit regardless of where they are, and have their position shown by sleeping "zzz"s. It is possible for a Pokémon to have jumped off-screen when they are put to sleep; in that case, they won't be possible to hit until they wake up and come back on-screen.
In the mini-game, there are several rows of bushes that the Pokémon hide behind, sticking their heads out from time to time, or jumping from bush to bush at varying speeds. The only time that they can be caught is when their head/body is not covered by a bush. To help with the catching of Pokémon, near the end of the time limit a pink cloud of {{m|Sleep Powder}} will float across the screen, which will put all Pokémon to {{status|sleep}}. While they are asleep, the Pokémon can be hit regardless of where they are, and have their position shown by sleeping "zzz"s. It is possible for a Pokémon to have jumped off-screen when they are put to sleep; in that case, they won't be possible to hit until they wake up and come back on-screen.
When a Pokémon is transferred, its location becomes simply the name of the region it was caught rather than the exact location it was caught. A Pokémon caught in {{game|HeartGold and SoulSilver|s|HeartGold or SoulSilver}} will have its location listed as Johto, regardless of if it was caught in [[Kanto]], the [[Sinjoh Ruins]], or the [[Pokéwalker]]. A Pokémon originally caught in a [[Generation III]] game will have the text "after a long travel through time" added to the end of its location. In addition, the level obtained at is changed to the level arrived at, and the date obtained becomes the date it was transferred to the [[Generation V]] game.


==In other languages==
==In other languages==
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{{Inter-gen transfer}}
{{Inter-gen transfer}}
{{Unova}}<br>
{{Unova}}<br>
{{Project Locations notice}}
{{Project Games notice}}


[[Category:Black and White locations]]
[[Category:Black and White locations]]