Pokémon.com online games: Difference between revisions

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→‎Pokémon Tick-Tock Walk!: I'm sure I saw a warp one once too, but I didn't use it and can never find it again
m (→‎Pokémon Tick-Tock Walk!: I'm sure I saw a warp one once too, but I didn't use it and can never find it again)
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===Pokémon Tick-Tock Walk!===
===Pokémon Tick-Tock Walk!===
[[File:Pokemon Tick Tock Walk.png|300px|thumb|left|Pokémon Tick-Tock Walk!]]
[[File:Pokemon Tick Tock Walk.png|300px|thumb|left|Pokémon Tick-Tock Walk!]]
'''Pokémon Tick-Tock Walk!''', released on October 14, 2010, is an online game where the goal is to get Pokémon to collect a key and go to the door by a certain time. The player controls either a Chimchar, Piplup, or Turtwig clock, and must get the clock. This does not come easy however. The player must insert blocks for them to be able to reach the key and any coins or stars. Extra points can be gained when said coins and stars are received. Also found in the levels are type blocks. Depending on a Pokémon's type, time can be lost, added, or not be changed. For example, Chimchar gets extra time when going through a grass block, has nothing happen when going through a fire block, and loses time when going through a water block. The game has two modes, training mode and special mode. Training mode has six levels in all. The player receives a trainer token when they finish one of them, but not any time after that. Special mode is different. The player has three hints in the beginning before playing the mode. These hints usually pertain to certain obstacles in the level, and the score in special mode is used in the high-scores section. Every time 100,000 points is reached, a Trainer Token is gained.
'''Pokémon Tick-Tock Walk!''', released on October 14, 2010, is an online game where the goal is to get Pokémon to collect a key and go to the door by a certain time. The player controls either a Chimchar, Piplup, or Turtwig clock, and must get the clock. This does not come easy however. The player must insert blocks for them to be able to reach the key and any coins or stars. Extra points can be gained when said coins and stars are received. Also found in the levels are type blocks. Depending on a Pokémon's type, time can be lost, added, or not be changed. For example, Chimchar gets extra time when going through a grass block, has nothing happen when going through a fire block, and loses time when going through a water block. The game has two modes, training mode and special mode. Training mode has six levels in all. The player receives a Trainer Token when they finish one of them, but not any time after that. Special mode is different. The player has three hints in the beginning before playing the mode. These hints usually pertain to certain obstacles in the level, and the score in special mode is used in the high-scores section. Every time 100,000 points is reached, a Trainer Token is gained.


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*Speed up block - if walked over, the character goes faster.
*Speed up block - if walked over, the character goes faster.
*Slow down block - if walked over, the character slows down.
*Slow down block - if walked over, the character slows down.
*Obstacle block - if walked over, the character stops.
*Regular block - does nothing.
*Regular block - does nothing.
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