Pokémon Gold and Silver beta: Difference between revisions

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==After the release==
==After the release==
[[Image:BetaSafariZoneGSC.png|thumb|right|The prototype Safari Zone, which uses the [[Generation II]] evolution music as the background track.]]
[[Image:BetaSafariZoneGSC.png|thumb|right|The prototype Safari Zone, which uses the [[Generation II]] evolution music as the background track.]]
Since Pokémon Gold and Silver were released, other things have been uncovered that reveal interesting details about the games' development.
Since Pokémon Gold and Silver were released, other things have been uncovered that reveal interesting details about the games' development. The final games have a large number of incomplete maps that detail what most Johto towns looked like during development. One of the most complete prototype maps found in the ROM is a rough version of the [[Kanto Safari Zone|Safari Zone]]. [[Image:Betarage.png|thumb|left|A prototype [[Lake of Rage]]?]] Although no wild Pokémon appear inside, it has several of its attributes defined, such as music, and connections to Fuchsia City, which other prototype maps do not have. The Safari Zone also appears in the internal list of PokéGear map locations, along with [[Viridian Forest]], [[Cerulean Cave]], and {{ka|Pokémon Mansion}}. Another complete map is a house in Olivine City, where a woman refers to a pharmacy in [[Ecruteak City]] instead of [[Cianwood City]]. It is unknown if this is a typo made by the game designers or if this means the Cianwood Pharmacy was originally meant to appear in Ecruteak.
==Maps==
The final games have a large number of incomplete maps that detail what most Johto towns looked like during development.  
 
One of the most complete prototype maps found in the ROM is a rough version of the [[Kanto Safari Zone|Safari Zone]].  
Although no wild Pokémon appear inside, it has several of its attributes defined, such as music, and connections to Fuchsia City, which other prototype maps do not have.  
 
The Safari Zone also appears in the internal list of PokéGear map locations, along with [[Viridian Forest]], [[Cerulean Cave]], and {{ka|Pokémon Mansion}}.  
 
Another complete map is a house in Olivine City, where a woman refers to a pharmacy in [[Ecruteak City]] instead of [[Cianwood City]]. It is unknown if this is a typo made by the game designers or if this means the Cianwood Pharmacy was originally meant to appear in Ecruteak.


Full maps (minus events) exist for the [[Cinnabar Island]] Lab, indicating [[Cinnabar Island]] was originally to make an appearance without the erupted volcano, or at least that the lab was going to remain.
Full maps (minus events) exist for the [[Cinnabar Island]] Lab, indicating [[Cinnabar Island]] was originally to make an appearance without the erupted volcano, or at least that the lab was going to remain.
Apart from maps, other prototype discoveries include a mine cart image in the cave tileset, and a second card-flipping Game Corner game. There is also an unused event script, complete with text, which would allow a different event for a level 40 {{p|Entei}}, analogous to the birds in [[Generation I]].


[[Image:Olivine beta house.png|thumb|left|"When my Pokémon got sick, the pharmacist in Ecruteak made some medicine for me."]]
[[Unreleased Pokémon|Images]] have also since been found of various early ideas for the new Pokémon, including early prototypes of {{p|Qwilfish}}, {{p|Chikorita}}, and {{p|Marill}}.
[[Unreleased Pokémon|Images]] have also since been found of various early ideas for the new Pokémon, including early prototypes of {{p|Qwilfish}}, {{p|Chikorita}}, and {{p|Marill}}.


[[Image:Olivine beta house.png|thumb|left|"When my Pokémon got sick, the pharmacist in Ecruteak made some medicine for me."]]
In addition, the games include large amounts of unreferenced text. For example, one block of text references the fact that [[Honey|Sweet Honey]], which made its debut in [[Generation IV]], was planned as early as [[Generation II]].
 
==Prototype Music==
An unused song is present in the games' code; however, the circumstances it would have been used for are unknown. [http://www.youtube.com/watch?v=91X0hinbE5o]
 
Only used in the Pokémon Crystal Japanese version are two music:
The music played in the [[Pokémon Communication Center]]. [http://www.youtube.com/watch?v=eAofBOo5TOs&NR=1]
 
The music for the event of the [[Pokémon Mobile System]]. [http://www.youtube.com/watch?v=-soant63Knc&feature=related}]
 
[[Image:Betarage.png|thumb|right|A prototype [[Lake of Rage]]?]]
==Unused Text==
In addition, the games include large amounts of unreferenced text:
 
For example, one block of text references the fact that [[Honey|Sweet Honey]], which made its debut in [[Generation IV]], was planned as early as [[Generation II]].


Code and text remain for yet another forgotten feature, the ability to name the player's mother. Space is reserved in RAM for two other names as well, which default to RED and GREEN — the player character and rival from Red and Blue.
Code and text remain for yet another forgotten feature, the ability to name the player's mother. Space is reserved in RAM for two other names as well, which default to RED and GREEN — the player character and rival from Red and Blue.
There is hidden text for an event related with the [[Burned Tower]], where someone's daughter was missing. It is possible that this event made its final debut as the missing granddaughter in the [[S.S. Aqua]].
==Other==
Apart from maps, text and music other prototype discoveries include:
A mine cart image in the cave tileset, and a second card-flipping Game Corner game.
There is also an unused event script, complete with text, which would allow a different event for a level 40 {{p|Entei}}, analogous to the birds in [[Generation I]].


The {{type2|Bird}} from [[Generation I]] remains in [[Generation II]]. This is presumed to be a carry-over from the Generation I game engine, as Gold and Silver are based on it. Also returning from leftover [[Generation I]] code are [[Town Map]] and [[Poké Flute]] items. Both are named "Teru-Sama" and are unusable, but if hacked to have a use option, the Poké Flute will still function, and the Town Map will attempt to, but fail, as the data it would access is now in a different location.
The {{type2|Bird}} from [[Generation I]] remains in [[Generation II]]. This is presumed to be a carry-over from the Generation I game engine, as Gold and Silver are based on it. Also returning from leftover [[Generation I]] code are [[Town Map]] and [[Poké Flute]] items. Both are named "Teru-Sama" and are unusable, but if hacked to have a use option, the Poké Flute will still function, and the Town Map will attempt to, but fail, as the data it would access is now in a different location.
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Another beta remnant is an unused sprite. This sprite is that of the player, only not carrying his pack. This sprite may have been originally intended to be used by the {{ga|Cal}} event, but was later left in favor of the player's own sprite. This sprite is fully inserted in the game, containing all data of a normal overworld sprite, except it is not used by any known event in the game.
Another beta remnant is an unused sprite. This sprite is that of the player, only not carrying his pack. This sprite may have been originally intended to be used by the {{ga|Cal}} event, but was later left in favor of the player's own sprite. This sprite is fully inserted in the game, containing all data of a normal overworld sprite, except it is not used by any known event in the game.
An unused song is present in the games' code; however, the circumstances it would have been used for are unknown.
There is hidden text for an event related with the [[Burned Tower]], where someone's daughter was missing. It is possible that this event made its final debut as the missing granddaughter in the [[S.S. Aqua]].


==External links==
==External links==