Talk:Animation physics: Difference between revisions

no edit summary
No edit summary
Line 49: Line 49:
:Possibly. Remember that trains don't stop as quickly as cars, so they may just have been able to brace themselves. [[User:Werdnae|Werdnae]] [[User talk:Werdnae|<small>(talk)</small>]] 08:32, 18 November 2009 (UTC)
:Possibly. Remember that trains don't stop as quickly as cars, so they may just have been able to brace themselves. [[User:Werdnae|Werdnae]] [[User talk:Werdnae|<small>(talk)</small>]] 08:32, 18 November 2009 (UTC)
::Oh I hadn't thought of that... thanks. --[[User:WalloniaEagle|StaraptorEmpoleon (Eagle)]] 08:29, 19 November 2009 (UTC)
::Oh I hadn't thought of that... thanks. --[[User:WalloniaEagle|StaraptorEmpoleon (Eagle)]] 08:29, 19 November 2009 (UTC)
==Game physics?==
There are plenty of physics violations in the games too. You can send out water-type Pokémon to battle even where there's no water, and you can use moves like Surf and Dive which assume there's water available to perform the move with. You can have your Pokémon fly and Seismic Toss in a building where they would blow the roof off. You can use Dig and Earthquake in gyms, which would definitely cause enough damage that the gym would have to be closed for repairs. A misfiring Hyper Beam or similar high-powered attack would be similarly harmful. Similar principles apply to other buildings you battle in, such as the Devon Corp and Johto Radio Tower which weren't designed for hosting Pokémon battles.
The games don't go crazy about these things as to a game everything is zeros and ones. The anime avoids them by common sense. It has the advantage of being written by people who won't let it test the limits of its reality the same way that players can do in the games.
[[User:Gyorokpeter|Gyorokpeter]] 22:27, 17 December 2009 (UTC)
56

edits