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'''Move variations''' are moves that are identical to each other in terms of damage, PP, and accuracy, but have different [[elemental types]], [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. | '''Move variations''' are moves that are identical to each other in terms of damage, PP, and accuracy, but have different [[elemental types]], [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. | ||
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| IV | | IV | ||
| {{status|Sleep}} | | {{status|Sleep}} | ||
|} | |||
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==Variations of Spikes== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="4" | 20 PP, sets up an entry hazard on the opponent's side of the battle field | |||
|- style="background: #eef;" | |||
! width="25%" | Name | |||
! width="25%" | Type | |||
! width="25%" | Category | |||
! width="25%" | Generation | |||
|- | |||
| {{m|Spikes}} | |||
| {{t|Ground}} | |||
| Status | |||
| II | |||
|- | |||
| {{m|Stealth Rock}} | |||
| {{t|Rock}} | |||
| Status | |||
| IV | |||
|- | |||
| {{m|Toxic Spikes}} | |||
| {{t|Poison}} | |||
| Status | |||
| IV | |||
|} | |} | ||
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