Move variations: Difference between revisions

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'''Move variations''' are moves that are identical to each other in terms of damage, PP, and accuracy, but have different [[elemental types]], [[damage category|damage categories]], or secondary effects.  Below are the various move archetypes and the moves that fall into their categories.   
'''Move variations''' are moves that are identical to each other in terms of damage, PP, and accuracy, but have different [[elemental types]], [[damage category|damage categories]], or secondary effects.  Below are the various move archetypes and the moves that fall into their categories.   


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| IV
| IV
| {{status|Sleep}}
| {{status|Sleep}}
|}
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==Variations of Spikes==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="4" | 20 PP, sets up an entry hazard on the opponent's side of the battle field
|- style="background: #eef;"
! width="25%" | Name
! width="25%" | Type
! width="25%" | Category
! width="25%" | Generation
|-
| {{m|Spikes}}
| {{t|Ground}}
| Status
| II
|-
| {{m|Stealth Rock}}
| {{t|Rock}}
| Status
| IV
|-
| {{m|Toxic Spikes}}
| {{t|Poison}}
| Status
| IV
|}
|}
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