16,937
edits
Storm Aurora (talk | contribs) (added usum elio's buddy move and new passive skills) |
Storm Aurora (talk | contribs) (added new zone setters and skills from this update, removed the unused "recurring opponents" column, added a couple missing field units, fixed ordering of the field sync pair table, added links to skills, added more trivia) |
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==Creating zones== | ==Creating zones== | ||
Zones may be applied through {{DL|List of moves in Pokémon Masters EX|Wishes|item moves}}, Trainer moves, [[buddy move]]s, and {{mas| | Zones may be applied through {{DL|List of moves in Pokémon Masters EX|Wishes|item moves}}, Trainer moves, [[buddy move]]s, and {{mas|skill}}s. Some [[File:Masters Field.png|32px]]Field sync pairs can set a zone using their [[sync move]] after being raised to {{6EX}} (including those with the Field [[EX role]]). | ||
===By item move=== | ===By item move=== | ||
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| Dark Wish<br>[[File:Masters Dark Wish.png|75px]] | | Dark Wish<br>[[File:Masters Dark Wish.png|75px]] | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
|{{sync|Cyrus|Darkrai|sygna= | |{{sync|Cyrus|Darkrai|sygna=y}}<br>{{sync/player|egg|Umbreon}} | ||
|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Dragon Wish<br>[[File:Masters Dragon Wish.png|75px]] | | Dragon Wish<br>[[File:Masters Dragon Wish.png|75px]] | ||
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| Fairy Wish<br>[[File:Masters Fairy Wish.png|75px]] | | Fairy Wish<br>[[File:Masters Fairy Wish.png|75px]] | ||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| {{sync|Wally|Gardevoir|sygna= | | {{sync|Wally|Gardevoir|sygna=y}}<br>{{sync|Hau|Tapu Koko|sygna=y}}<br>{{sync/player|egg|Sylveon}} | ||
|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Flying Wish<br>[[File:Masters Flying Wish.png|75px]] | | Flying Wish<br>[[File:Masters Flying Wish.png|75px]] | ||
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| Ghost Wish<br>[[File:Masters Ghost Wish.png|75px]] | | Ghost Wish<br>[[File:Masters Ghost Wish.png|75px]] | ||
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | | style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | ||
| {{sync|Cynthia|Giratina|sygna= | | {{sync|Cynthia|Giratina|sygna=y|Renegade}} | ||
|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Ground Wish<br>[[File:Masters Ground Wish.png|75px]] | | Ground Wish<br>[[File:Masters Ground Wish.png|75px]] | ||
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| Rock Wish<br>[[File:Masters Rock Wish.png|75px]] | | Rock Wish<br>[[File:Masters Rock Wish.png|75px]] | ||
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | | style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | ||
| {{sync|Diantha|Diancie|sygna= | | {{sync|Diantha|Diancie|sygna=y}} | ||
|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| style="{{roundybl|5px}}" | Steel Wish<br>[[File:Masters Steel Wish.png|75px]] | | style="{{roundybl|5px}}" | Steel Wish<br>[[File:Masters Steel Wish.png|75px]] | ||
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! width=300px | Effect | ! width=300px | Effect | ||
! style="{{roundytr|5px}}" | {{color2|000|Sync pair}} | ! style="{{roundytr|5px}}" | {{color2|000|Sync pair}} | ||
|- style="background:#fff" | |||
| All-Out {{m|Sunsteel Strike}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | |||
| '''Activation Condition:''' When the user's Pokémon uses a move once. | |||
'''Deactivation Condition:''' When this move is used. | |||
Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Turns the field of play's zone into a Steel Zone the first time this attack move is successful each battle. (A Steel Zone powers up Steel-type attacks.) | |||
| [[File:VSLillie Anniversary 2024 Masters.png|75px]]<br>{{sync|Lillie|Solgaleo|Anniversary 2024}} | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| Blooming {{m|Mortal Spin}} | | Blooming {{m|Mortal Spin}} | ||
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! Zone | ! Zone | ||
! When it is triggered | ! When it is triggered | ||
! Playable {{color2|000|Sync pair|sync pairs}} | ! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pairs}} | ||
|- | |- | ||
| 1st S-Move: Poison Zone | | 1st S-Move: Poison Zone | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| After using sync move (first time only) | | After using sync move (first time only) | ||
| {{sync|Roxie|Toxtricity|sygna= | | {{sync|Roxie|Toxtricity|sygna=y}} | ||
|- | |- | ||
| 1st Use Status P-Move: Steel Zone | | 1st Use Status P-Move: Steel Zone | ||
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| After using status move (first time only) | | After using status move (first time only) | ||
| {{sync|Gardenia|Dhelmise|Summer 2024}} | | {{sync|Gardenia|Dhelmise|Summer 2024}} | ||
|- | |- | ||
| Amped and Vibed | | Amped and Vibed | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| After using max move | | After using max move | ||
| {{sync|Roxie|Toxtricity|sygna= | | {{sync|Roxie|Toxtricity|sygna=y}} | ||
|- | |- | ||
| Arctic Arrival | | Arctic Arrival | ||
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| Upon entry (first time only) | | Upon entry (first time only) | ||
| {{sync|Irida|Glaceon}}<hr>{{sync|Gladion|Weavile}} | | {{sync|Irida|Glaceon}}<hr>{{sync|Gladion|Weavile}} | ||
|- | |- | ||
| Brawling Opening Sync | | Brawling Opening Sync | ||
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| After using sync move (first time only) | | After using sync move (first time only) | ||
| {{sync|Hop|Zapdos|Champion}} | | {{sync|Hop|Zapdos|Champion}} | ||
|- | |- | ||
| Cynthia's Aura | | Cynthia's Aura | ||
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | | style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | ||
| Upon entry (first time only), after using sync move | | Upon entry (first time only), after using sync move | ||
| {{sync|Cynthia|sygna= | | {{sync|Cynthia|sygna=y|Lucario|Aura}} | ||
|- | |- | ||
| Debut: Dark Zone | | Debut: Dark Zone | ||
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| Upon entry (first time only) | | Upon entry (first time only) | ||
| {{sync|Marnie|Scrafty}} | | {{sync|Marnie|Scrafty}} | ||
|- | |- | ||
| Debut: Ghost Zone | | Debut: Ghost Zone | ||
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| Upon entry (first time only) | | Upon entry (first time only) | ||
| {{sync|Victor|Spectrier}} | | {{sync|Victor|Spectrier}} | ||
|- | |- | ||
| Debut: Rock Zone | | Debut: Rock Zone | ||
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| Upon entry (first time only) | | Upon entry (first time only) | ||
| {{sync|Nemona|Lycanroc}} | | {{sync|Nemona|Lycanroc}} | ||
|- | |- | ||
| Down to Earth | | Down to Earth | ||
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | | style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | ||
| Upon entry (first time only) | | Upon entry (first time only) | ||
| — | | — | ||
|- | |- | ||
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| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | | style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | ||
| Upon entry (first time only) | | Upon entry (first time only) | ||
| — | | — | ||
|- | |- | ||
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| After using sync move (first time only) | | After using sync move (first time only) | ||
| {{sync|Courtney|Camerupt}} | | {{sync|Courtney|Camerupt}} | ||
|- | |- | ||
| Ethereal Entrance | | Ethereal Entrance | ||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Upon entry (first time only) | | Upon entry (first time only) | ||
| — | | — | ||
|- | |- | ||
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| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| After using sync move | | After using sync move | ||
| {{sync|Mina|Tapu Fini|sygna= | | {{sync|Mina|Tapu Fini|sygna=y}} | ||
|- | |- | ||
| Fairy Zone Debut & Extension 5 | | Fairy Zone Debut & Extension 5 | ||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Upon entry (first time only) | | Upon entry (first time only) | ||
| {{sync|Mina|Tapu Fini|sygna= | | {{sync|Mina|Tapu Fini|sygna=y}} | ||
|- | |- | ||
| Landing Pad | | Landing Pad | ||
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | | style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | ||
| Upon entry (first time only) | | Upon entry (first time only) | ||
| | | {{sync|Silver|Crobat}} | ||
| | |- | ||
| Myth Archeologist | |||
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | |||
| After causing a sandstorm | |||
| {{sync|Cynthia|Garchomp|arc=y}} | |||
|- | |- | ||
| Piqued Curiosity | | Piqued Curiosity | ||
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| After using status move (first time only) | | After using status move (first time only) | ||
| {{sync|Volo|Togepi}} | | {{sync|Volo|Togepi}} | ||
|- | |- | ||
| S-Move: Dark Zone | | S-Move: Dark Zone | ||
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| After using sync move | | After using sync move | ||
| {{sync|Selene|Umbreon}} | | {{sync|Selene|Umbreon}} | ||
|- | |- | ||
| Steel Surroundings | | Steel Surroundings | ||
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| Upon entry (first time only) | | Upon entry (first time only) | ||
| — | | — | ||
|- | |- | ||
| Top Champion's Pressure | | Top Champion's Pressure | ||
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| Upon entry (first time only) | | Upon entry (first time only) | ||
| {{sync|Geeta|Glimmora}} | | {{sync|Geeta|Glimmora}} | ||
|} | |} | ||
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| {{MastersRoleCell|Field|size=32px}} | | {{MastersRoleCell|Field|size=32px}} | ||
| Perfect World {{m|Dark Pulse}} | | Perfect World {{m|Dark Pulse}} | ||
|- style="background:#fff" | |||
| [[File:VSDiantha Sygna Masters.png|75px]]<br>{{sync|Diantha|Diancie|sygna=y}} | |||
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | |||
| {{MastersRoleCell|Tech|size=32px}} | |||
| {{MastersRoleCell|Field|size=32px}} | |||
| Noble Beauty {{m|Diamond Storm}} | |||
|- style="background:#fff" | |||
| [[File:VSEthan Sygna Masters.png|75px]]<br>{{sync|Ethan|Lugia|sygna=y}} | |||
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | |||
| {{MastersRoleCell|Special strike|size=32px}} | |||
| {{MastersRoleCell|Field|size=32px}} | |||
| Shining Soul {{m|Aeroblast}} | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| [[File:VSGardenia Summer 2024 Masters.png|75px]]<br>{{sync|Gardenia|Dhelmise|Summer 2024}} | | [[File:VSGardenia Summer 2024 Masters.png|75px]]<br>{{sync|Gardenia|Dhelmise|Summer 2024}} | ||
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| See More of the World Ice Impact | | See More of the World Ice Impact | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| [[File: | | [[File:VSLillie Anniversary 2024 Masters.png|75px]]<br>{{sync|Lillie|Solgaleo|Anniversary 2024}} | ||
| style="background-color:#{{ | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| {{MastersRoleCell| | | {{MastersRoleCell|Sprint|size=32px}} | ||
| {{MastersRoleCell|Field|size=32px}} | | {{MastersRoleCell|Field|size=32px}} | ||
| | | Wholesome Heart {{m|Searing Sunraze Smash|Sunraze Smash}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| [[File:VSMarnie Masters.png|75px]]<br>{{sync|Marnie|Scrafty}} | | [[File:VSMarnie Masters.png|75px]]<br>{{sync|Marnie|Scrafty}} | ||
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| None | | None | ||
| We Aren't Givin' Up Dark Impact | | We Aren't Givin' Up Dark Impact | ||
|- style="background:#fff" | |||
| [[File:VSNate Champion Masters.png|75px]]<br>{{sync|Nate|Haxorus|Champion}} | |||
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | |||
| {{MastersRoleCell|Physical Strike|size=32px}} | |||
| {{MastersRoleCell|Field|size=32px}} | |||
| Resonating Will {{m|Dragon Claw}} | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| [[File:VSNemona Masters.png|75px]]<br>{{sync|Nemona|Lycanroc}} | | [[File:VSNemona Masters.png|75px]]<br>{{sync|Nemona|Lycanroc}} | ||
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| {{MastersRoleCell|Physical Strike|size=32px}} | | {{MastersRoleCell|Physical Strike|size=32px}} | ||
| Crushing Red Justice Steel Impact | | Crushing Red Justice Steel Impact | ||
|- style="background:#fff" | |||
| [[File:VSSilver Masters.png|75px]]<br>{{sync|Silver|Crobat}} | |||
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | |||
| {{MastersRoleCell|Field|size=32px}} | |||
| None | |||
| Believe in You More Flying Beam | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| [[File:VSThorton Masters.png|75px]]<br>{{sync|Thorton|Magnezone}} | | [[File:VSThorton Masters.png|75px]]<br>{{sync|Thorton|Magnezone}} | ||
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! style="{{roundytl|5px}}" width=300px | Effect | ! style="{{roundytl|5px}}" width=300px | Effect | ||
|- | |- | ||
| | | {{sk|Akala Ocean Breeze}} | ||
| Any | | Any | ||
| Increases Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank each | | Increases Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank each | ||
|- | |- | ||
| Ally Sets WTZ: | | {{sk|Ally Sets WTZ: Physical Boost ↑1|9}} | ||
| Any | | Any | ||
| Increases Physical Moves ↑ Next effect by one rank | | Increases Physical Moves ↑ Next effect by one rank | ||
|- | |- | ||
| Ally Sets WTZ: | | {{sk|Ally Sets WTZ: Special Boost ↑1|9}} | ||
| Any | | Any | ||
| Increases Special Moves ↑ Next effect by one rank | | Increases Special Moves ↑ Next effect by one rank | ||
|- | |- | ||
| Ally Sets WTZ: Team | | {{sk|Ally Sets WTZ: Team Speed ↑|9}} | ||
| Any | | Any | ||
| Raises all allies' Speed by one stat rank | | Raises all allies' Speed by one stat rank | ||
|- | |- | ||
| Amped and Vibed | | {{sk|Amped and Vibed}} | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| Dark Zone Extension 3 | | {{sk|Dark Zone Extension|3}} | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| Dragon Zone Extension 3 | | {{sk|Dragon Zone Extension|3}} | ||
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | | style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| Fairy Zone Debut & Extension 5 | | {{sk|Fairy Zone Debut & Extension|5}} | ||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| Fairy Zone Extension 3 | | {{sk|Fairy Zone Extension|3}} | ||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| Flying Zone Extension 3 | | {{sk|Flying Zone Extension|3}} | ||
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | | style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| Ghost Zone Extension 3 | | {{sk|Ghost Zone Extension|3}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| Grooow Strong! | | {{sk|Grooow Strong!}} | ||
| Any | | Any | ||
| Raises all allies' {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, {{stat|Speed}}, {{stat|accuracy}}, or {{stat|evasiveness}} by two stat ranks and increases all allies' Special Moves ↑ Next effect by one rank | | Raises all allies' {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, {{stat|Speed}}, {{stat|accuracy}}, or {{stat|evasiveness}} by two stat ranks and increases all allies' Special Moves ↑ Next effect by one rank | ||
|- | |- | ||
| Ground Zone Extension 5 | | {{sk|Ground Zone Extension|5}} | ||
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | | style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| Ice Zone Extension 3 | | {{sk|Ice Zone Extension|3}} | ||
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | | style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| | | {{sk|Melemele Ocean Breeze}} | ||
| Any | | Any | ||
| Increases all allies' Special Moves ↑ Next effect by one rank | | Increases all allies' Special Moves ↑ Next effect by one rank | ||
|- | |- | ||
| Poison Zone Extension 2 | | {{sk|Myth Archeologist}} | ||
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | |||
| Extends the duration of the zone | |||
|- | |||
| {{sk|Poison Zone Extension|2}} | |||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| | | {{sk|Poni Ocean Breeze}} | ||
| Any | | Any | ||
| Raises all allies' {{stat|Defense}} and {{stat|Special Defense}} by one stat rank each | | Raises all allies' {{stat|Defense}} and {{stat|Special Defense}} by one stat rank each | ||
|- | |- | ||
| Rock Zone Extension 3 | | {{sk|Rock Zone Extension|3}} | ||
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | | style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| Steel Zone Extension 3 | | {{sk|Steel Zone Extension|3}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| Steel Zone Extension 5 | | {{sk|Steel Zone Extension|5}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- | |- | ||
| Team Altered Field Dodge 9 | | {{sk|Team Altered Field Dodge|9}} | ||
| Any | | Any | ||
| Raises all allies' {{stat|Evasion|evasiveness}} by one stat rank | | Raises all allies' {{stat|Evasion|evasiveness}} by one stat rank | ||
|- | |- | ||
| | | {{sk|Ula'ula Ocean Breeze}} | ||
| Any | | Any | ||
| Increases all allies' Physical Moves ↑ Next effect by one rank | | Increases all allies' Physical Moves ↑ Next effect by one rank | ||
|- | |- | ||
| Watch for Ice | | {{sk|Watch for Ice}} | ||
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | | style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | ||
| Causes a hailstorm | | Causes a hailstorm | ||
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! style="{{roundytr|5px}}" width=300px | Effect | ! style="{{roundytr|5px}}" width=300px | Effect | ||
|- | |- | ||
| Aerial Acceleration 3 | | {{sk|Aerial Acceleration|2}} | ||
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | |||
| Charges the move gauge faster | |||
|- | |||
| {{sk|Aerial Acceleration|3}} | |||
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | | style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Barrel Roll 2 | | {{sk|Barrel Roll|2}} | ||
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | | style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | ||
| Reduces damage taken from attack moves by 20% | | Reduces damage taken from attack moves by 20% | ||
|- | |- | ||
| Brawling Acceleration 2 | | {{sk|Brawling Acceleration|2}} | ||
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | | style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Brawling Healing 1 | | {{sk|Brawling Healing|1}} | ||
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | | style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | ||
| Restores 6% of maximum HP when the user's Pokémon takes an action | | Restores 6% of maximum HP when the user's Pokémon takes an action | ||
|- | |- | ||
| Bug Zone: Team Attack Move DR 2 | | {{sk|Bug Zone: Team Attack Move DR|2}} | ||
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | | style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | ||
| Reduces damage taken by allies from attack moves by 20% | | Reduces damage taken by allies from attack moves by 20% | ||
|- | |- | ||
| Dark Zone: Attack Move DR 2 | | {{sk|Dark Zone: Attack Move DR|2}} | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Reduces damage taken from attack moves by 20% | | Reduces damage taken from attack moves by 20% | ||
|- | |- | ||
| Dark Zone: S-Moves ↑ 5 | | {{sk|Dark Zone: S-Moves ↑|5}} | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Powers up sync moves by 50% | | Powers up sync moves by 50% | ||
|- | |- | ||
| Dark Zone: Team Crit Immunity | | {{sk|Dark Zone: Team Crit Immunity}} | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Protects all allies against critical hits | | Protects all allies against critical hits | ||
|- | |- | ||
| Draconic Acceleration 2 | | {{sk|Draconic Acceleration|2}} | ||
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | | style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Draconic Power 2 | | {{sk|Draconic Power|2}} | ||
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | | style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | ||
| Powers up moves by 20% | | Powers up moves by 20% | ||
|- | |- | ||
| Draconic Sync 4 | | {{sk|Draconic Sync|4}} | ||
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | | style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | ||
| Powers up sync moves by 40% | | Powers up sync moves by 40% | ||
|- | |- | ||
| Dragon Zone: Attack Move DR 2 | | {{sk|Dragon Zone: Attack Move DR|2}} | ||
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | | style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | ||
| Reduces damage taken from attack moves by 20% | | Reduces damage taken from attack moves by 20% | ||
|- | |- | ||
| Dragon Zone: Interference Immunity | | {{sk|Dragon Zone: Interference Immunity}} | ||
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | | style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | ||
| Protects against being flinched, confused, or trapped | | Protects against being flinched, confused, or trapped | ||
|- | |- | ||
| Earthen Power 5 | | {{sk|Earthen Power|5}} | ||
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | | style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | ||
| Powers up moves by 50% | | Powers up moves by 50% | ||
|- | |- | ||
| Fairy Zone: Team Attack Move DR 2 | | {{sk|Fairy Zone: Team Attack Move DR|2}} | ||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Reduces damage taken by allies from attack moves by 20% | | Reduces damage taken by allies from attack moves by 20% | ||
|- | |- | ||
| Fear the Snowy Mountain | | {{sk|Fear the Snowy Mountain}} | ||
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | | style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | ||
| Reduces physical attack move damage taken by allies and charges the move gauge faster | | Reduces physical attack move damage taken by allies and charges the move gauge faster | ||
|- | |- | ||
| Fighting Zone Triage Tank 4 | | {{sk|Fighting Zone Triage Tank|4}} | ||
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | | style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | ||
| Has a 50% chance of restoring HP when hit by an attack move | | Has a 50% chance of restoring HP when hit by an attack move | ||
|- | |- | ||
| Ground Zone: Attack Move DR 2 | | {{sk|Flying Zone: HP Recovery|1}} | ||
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | |||
| Restores 6% of maximum HP when the user's Pokémon takes an action | |||
|- | |||
| {{sk|Flying Zone: S-Moves ↑|5}} | |||
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | |||
| Powers up sync moves by 50% | |||
|- | |||
| {{sk|Ground Zone: Attack Move DR|2}} | |||
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | | style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | ||
| Reduces damage taken from attack moves by 20% | | Reduces damage taken from attack moves by 20% | ||
|- | |- | ||
| Ground Zone: Team Condition Nullification | | {{sk|Ground Zone: Team Condition Nullification}} | ||
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | | style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | ||
| Protects all allies against status conditions, flinching, becoming confused, or becoming trapped | | Protects all allies against status conditions, flinching, becoming confused, or becoming trapped | ||
|- | |- | ||
| Haunted Acceleration 3 | | {{sk|Haunted Acceleration|3}} | ||
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | | style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Haunted Healing 1 | | {{sk|Haunted Healing|1}} | ||
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | | style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | ||
| Restores 6% of maximum HP when the user's Pokémon takes an action | | Restores 6% of maximum HP when the user's Pokémon takes an action | ||
|- | |- | ||
| Haunted Power 2 | | {{sk|Haunted Power|2}} | ||
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | | style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}} | ||
| Powers up moves by 20% | | Powers up moves by 20% | ||
|- | |- | ||
| Ice Zone: MG → 2 | | {{sk|Ice Zone: MG →|2}} | ||
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | | style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Ice Zone: Team Status Immunity | | {{sk|Ice Zone: Team Status Immunity}} | ||
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | | style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | ||
| Protects all allies against status conditions | | Protects all allies against status conditions | ||
|- | |- | ||
| Insect Acceleration 2 | | {{sk|Insect Acceleration|2}} | ||
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | | style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Insect Healing 1 | | {{sk|Insect Healing|1}} | ||
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | | style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | ||
| Restores 6% of maximum HP when the user's Pokémon takes an action | | Restores 6% of maximum HP when the user's Pokémon takes an action | ||
|- | |- | ||
| Insect Power 1 | | {{sk|Insect Power|1}} | ||
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | | style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | ||
| Powers up moves by 10% | | Powers up moves by 10% | ||
|- | |- | ||
| Lithic Acceleration 3 | | {{sk|Lithic Acceleration|3}} | ||
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | | style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Lithic Healing 1 | | {{sk|Lithic Healing|1}} | ||
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | | style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | ||
| Restores 6% of maximum HP when the user's Pokémon takes an action | | Restores 6% of maximum HP when the user's Pokémon takes an action | ||
|- | |- | ||
| Metallic Acceleration 2 | | {{sk|Metallic Acceleration|2}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Metallic Acceleration 3 | | {{sk|Metallic Acceleration|3}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Metallic Healing 1 | | {{sk|Metallic Healing|1}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Restores 6% of maximum HP when the user's Pokémon takes an action | | Restores 6% of maximum HP when the user's Pokémon takes an action | ||
|- | |- | ||
| Metallic Power 2 | | {{sk|Metallic Power|2}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Powers up moves by 20% | | Powers up moves by 20% | ||
|- | |- | ||
| Metallic Power 3 | | {{sk|Metallic Power|3}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Powers up moves by 30% | | Powers up moves by 30% | ||
|- | |- | ||
| Metallic Power 5 | | {{sk|Metallic Power|5}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Powers up moves by 50% | | Powers up moves by 50% | ||
|- | |- | ||
| Metallic Surge 5 | | {{sk|Metallic Surge|5}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Powers up sync moves by 50% | | Powers up sync moves by 50% | ||
|- | |- | ||
| Metallic Surge 9 | | {{sk|Metallic Surge|9}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Powers up sync moves by 90% | | Powers up sync moves by 90% | ||
|- | |- | ||
| Nerves of Steel 2 | | {{sk|Nerves of Steel|2}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Reduces damage taken from attack moves by 20% | | Reduces damage taken from attack moves by 20% | ||
|- | |- | ||
| Normal Zone: HP Recovery 1 | | {{sk|Normal Zone: HP Recovery|1}} | ||
| style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}} | | style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}} | ||
| Restores 6% of maximum HP when the user's Pokémon takes an action | | Restores 6% of maximum HP when the user's Pokémon takes an action | ||
|- | |- | ||
| Normal Zone: MG → 2 | | {{sk|Normal Zone: MG →|2}} | ||
| style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}} | | style="background-color:#{{normal color}}" | {{color|fff|Normal Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Poison Zone Hit: Stat ↓ 9 | | {{sk|Poison Zone Hit: Stat ↓|9}} | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Lowers a random stat of the target by one stat rank after a successful attack move | | Lowers a random stat of the target by one stat rank after a successful attack move | ||
|- | |- | ||
| Poison Zone: HP Recovery 1 | | {{sk|Poison Zone: HP Recovery|1}} | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Restores 6% of maximum HP when the user's Pokémon takes an action | | Restores 6% of maximum HP when the user's Pokémon takes an action | ||
|- | |- | ||
| Poison Zone: Moves ↑ 3 | | {{sk|Poison Zone: Moves ↑|3}} | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Powers up moves by 30% | | Powers up moves by 30% | ||
|- | |- | ||
| Poison Zone: S-Moves ↑ 9 | | {{sk|Poison Zone: S-Moves ↑|9}} | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Powers up sync moves by 90% | | Powers up sync moves by 90% | ||
|- | |- | ||
| Poisonous Acceleration 2 | | {{sk|Poisonous Acceleration|2}} | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Poisonous Acceleration 3 | | {{sk|Poisonous Acceleration|3}} | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Ready for a Brawl 2 | | {{sk|Ready for a Brawl|2}} | ||
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | | style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | ||
| Reduces damage taken from attack moves by 20% | | Reduces damage taken from attack moves by 20% | ||
|- | |- | ||
| Rock Zone: S-Moves ↑ 5 | | {{sk|Rock Zone: S-Moves ↑|5}} | ||
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | | style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | ||
| Powers up sync moves by 50% | | Powers up sync moves by 50% | ||
|- | |- | ||
| Rock Zone: Team Physical DR 2 | | {{sk|Rock Zone: Team Physical DR|2}} | ||
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | | style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | ||
| Reduces physical attack move damage taken by allies by 20% | | Reduces physical attack move damage taken by allies by 20% | ||
|- | |- | ||
| Rock Zone: Team Special DR 2 | | {{sk|Rock Zone: Team Special DR|2}} | ||
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | | style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | ||
| Reduces special attack move damage taken by allies by 20% | | Reduces special attack move damage taken by allies by 20% | ||
|- | |- | ||
| Rock Zone Status Immunity | | {{sk|Rock Zone Status Immunity}} | ||
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | | style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | ||
| Protects against status conditions | | Protects against status conditions | ||
|- | |- | ||
| Steel Zone: Team Condition Nullification | | {{sk|Steel Zone: Team Condition Nullification}} | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Protects all allies against status conditions, flinching, becoming confused, or becoming trapped | | Protects all allies against status conditions, flinching, becoming confused, or becoming trapped | ||
|- | |- | ||
| Team Takes Hit From P-/S-/Max Move: | | {{sk|Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑}} | ||
| Any | | Any | ||
| Ignores power-up effects of weather when any allies are attacked | | Ignores power-up effects of weather when any allies are attacked | ||
|- | |- | ||
| Team Umbral Restoration 9 | | {{sk|Team Umbral Restoration|9}} | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Restores 6% of all allies' maximum HP after taking an action | | Restores 6% of all allies' maximum HP after taking an action | ||
|- | |- | ||
| Team Whimsical Immunity | | {{sk|Team Whimsical Immunity}} | ||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Protects all allies against status conditions | | Protects all allies against status conditions | ||
|- | |- | ||
| Team Whimsical Special DR 3 | | {{sk|Team Whimsical Special DR|3}} | ||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Reduces special attack move damage taken by allies by 30% | | Reduces special attack move damage taken by allies by 30% | ||
|- | |- | ||
| Umbral Acceleration 2 | | {{sk|Umbral Acceleration|2}} | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Umbral Healing 1 | | {{sk|Umbral Healing|1}} | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Restores 6% of maximum HP when the user's Pokémon takes an action | | Restores 6% of maximum HP when the user's Pokémon takes an action | ||
|- | |- | ||
| Umbral Power 3 | | {{sk|Umbral Power|3}} | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Powers up moves by 30% | | Powers up moves by 30% | ||
|- | |- | ||
| Umbral Tenacity | | {{sk|Umbral Tenacity}} | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Protects against being flinched, confused, or trapped | | Protects against being flinched, confused, or trapped | ||
|- | |- | ||
| Use Move When Ice Zone: | | {{sk|Use Move When Ice Zone: Team HP Recovery|9}} | ||
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | | style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | ||
| Restores 6% of all allies' maximum HP when the user's Pokémon takes an action | | Restores 6% of all allies' maximum HP when the user's Pokémon takes an action | ||
|- | |- | ||
| Whimsical Acceleration 2 | | {{sk|Whimsical Acceleration|2}} | ||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Charges the move gauge faster | | Charges the move gauge faster | ||
|- | |- | ||
| Whimsical Power 9 | | {{sk|Whimsical Power|9}} | ||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Powers up moves by 90% | | Powers up moves by 90% | ||
|- | |- | ||
| Whimsical Stability | | {{sk|Whimsical Stability}} | ||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Prevents stats from being lowered | | Prevents stats from being lowered | ||
|- | |- | ||
| Whimsical Sync 5 | | {{sk|Whimsical Sync|5}} | ||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Powers up sync moves by 50% | | Powers up sync moves by 50% | ||
|- | |- | ||
| WTZ Change: Team Moves ↑ 2 | | {{sk|WTZ Change: Team Moves ↑|2}} | ||
| Any | | Any | ||
| Powers up all allies' moves by 20% | | Powers up all allies' moves by 20% | ||
Line 1,024: | Line 1,059: | ||
==Trivia== | ==Trivia== | ||
* Fighting Zone is the only zone that cannot be created by | * Fighting Zone is the only zone that cannot be created by a playable sync pair's item move. It is also the only zone that cannot be created by a field sync pair's sync move. | ||
* Dragon Zone, Bug Zone, and Normal Zone are the only zones that cannot be created by a playable sync pair's skill. | |||
==In other languages== | ==In other languages== |