Status condition: Difference between revisions

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Text replacement - "{{TCG|effects}}" to "{{TCG|effect}}s"
(Oh nothing just the TCG invasion. Two sections)
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{{main|Effect (TCG)}}
{{main|Effect (TCG)}}
{{main|Special Condition (TCG)}}
{{main|Special Condition (TCG)}}
In the TCG, many cards are capable of creating {{TCG|effects}}, namely changes to the game state applied to specific entities. Some effects happen instantaneously, like drawing cards or moving a [[Benched Pokémon]] to the [[Active Spot]]. Many effects instead persist on a entity for a longer period of time, ending when the turn ends, when the next turn of that player begins, or until the card creating the effect leaves play. Effects can be placed on {{TCG|Pokémon}}, {{TCG|Pokémon Tool card}}s, and players. Some cards have effects that can remove the effects affecting a Pokémon or player, or prevent those effects from being applied.
In the TCG, many cards are capable of creating {{TCG|effect}}s, namely changes to the game state applied to specific entities. Some effects happen instantaneously, like drawing cards or moving a [[Benched Pokémon]] to the [[Active Spot]]. Many effects instead persist on a entity for a longer period of time, ending when the turn ends, when the next turn of that player begins, or until the card creating the effect leaves play. Effects can be placed on {{TCG|Pokémon}}, {{TCG|Pokémon Tool card}}s, and players. Some cards have effects that can remove the effects affecting a Pokémon or player, or prevent those effects from being applied.


When {{TCG|attack}}s create effects, those effects can be universally cleared off by having the Pokémon afflicted [[evolve]], [[devolve]], have a [[Pokémon Level-Up]] card put on it, or move to the [[Bench]].
When {{TCG|attack}}s create effects, those effects can be universally cleared off by having the Pokémon afflicted [[evolve]], [[devolve]], have a [[Pokémon Level-Up]] card put on it, or move to the [[Bench]].