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YoungMan16 (talk | contribs) m (→Intro) |
(Added UNITE section, changed Learning/Unlearning section to name Swsh directly. (Only game of the gen with reusable TMs) Redlinked Hindrance. Unite section needs to have a Unite Move subsection, but I'm tired,) |
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===Learning and unlearning=== | ===Learning and unlearning=== | ||
Since {{game|Red and Green|s}}, there have been three main methods of acquiring moves on a Pokémon: by [[level]]ing up, by use of [[TM|Technical Machines]] and by use of Hidden Machines. [[Generation II]] added two further methods: [[Egg Move]]s learned through {{pkmn|breeding}}, and moves taught by a [[Move Tutor]]. Starting in [[Generation VII]], some Pokémon learn [[Evolution move|new moves when they evolve]] regardless of their level. In | Since {{game|Red and Green|s}}, there have been three main methods of acquiring moves on a Pokémon: by [[level]]ing up, by use of [[TM|Technical Machines]] and by use of Hidden Machines. [[Generation II]] added two further methods: [[Egg Move]]s learned through {{pkmn|breeding}}, and moves taught by a [[Move Tutor]]. Starting in [[Generation VII]], some Pokémon learn [[Evolution move|new moves when they evolve]] regardless of their level. In {{g|Sword and Shield}}, [[TR]]s provide a single use alternative to infinite use TMs. | ||
Pokémon obtained via specific methods, such as [[Event Pokémon|events]] or [[purification]], may know "special moves" that they otherwise could not learn. | Pokémon obtained via specific methods, such as [[Event Pokémon|events]] or [[purification]], may know "special moves" that they otherwise could not learn. | ||
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===Pokémon Masters EX=== | ===Pokémon Masters EX=== | ||
:''See also: [[List of moves (Masters)]]'' | :''See also: [[List of moves (Masters)]]'' | ||
===Pokémon UNITE=== | |||
In {{g|UNITE}}, moves are skills that Pokémon use in battle. Moves are split into different categories, consisting of Melee, Dash, Ranged, Sure Hit, Area, Buff, Debuff, Hindrance, and Recovery. The category generally describes the move's overall effect, but some moves have more than one category and categories have some overlap. | |||
*Melee | |||
**Melee moves generally damage opposing Pokémon in front of the user. | |||
*Dash | |||
**Dash moves generally involve causing the user to move to a specific area or in a designated direction. Often, these moves allow their user to pass through obstacles, so long as the move does not end with the user within an obstacle. (Those cases push the user outside of the obstacle.) Some Dash moves do not deal damage. | |||
*Ranged | |||
**Ranged moves generally have a longer or larger range compared to Melee moves. Sometimes, they involve the user launching one or more projectiles into an area or in a direction. | |||
*Sure Hit | |||
**Sure Hit moves are generally moves which target an opposing Pokémon rather than an area or a direction. Once this kind of move is performed, the move attempts to track opponents so as to hit them even if the opponent moves out of the move's initial range. Some Sure Hit moves involve attacks with long ranges, while others are close range attacks where the user moves directly to the target (selected from a larger range) before striking. | |||
*Area | |||
**Area moves hit in an area located around the user. This area is not necessarily circular, nor is it centered on the user. | |||
*Recovery | |||
**Recovery moves allow the user or the user and their allies to recover [[HP]. | |||
*Buff | |||
**Buff moves give the user of the move or the user and their allies a beneficial effect, such as increasing their stats, creating [[Shield (UNITE)|shields]], or allow a Pokémon's [[Ability]] to be activated more easily. Some of these moves create additional objects that interact with other Pokémon. | |||
*Debuff | |||
**The counterpoint of Buff moves, Debuff moves generally weaken opposing Pokémon by reducing their stats. | |||
*Hindrance | |||
**Hindrance moves are moves that can inflict [[hindrance]]s on opposing Pokémon. Generally, hindrances prevent opposing Pokémon from taking certain actions for a (usually short) period of time. | |||
Moves only occur when releasing their input. While the input is held, the range of the move is indicated to the user by a blue shape projected on the ground. Moves can be cancelled with a second input's use before releasing the first input. By default, moves that designate a direction, area, or target are aimed at the nearest opposing Pokémon or directly forward if there is no opponent. The direction, area, or target can be manually changed while holding the move's input. Moves that designate a target select their target from a circular sector of their range, and cannot be performed if there are no targets in that sector. | |||
After being used, each move goes through a cooldown period. During this cooldown period, the move is unable to be used. Some Pokemon have effects that can reduce the time a move spends in cooldown or skip a cooldown period entirely. Cooldowns are measured in seconds. Some moves have an effect duration period they go through before entering cooldown. This effect duration is used by other effects relating to that move. Two examples of this are the time [[Fly]] allows the user to stay in the air and time where [[Fury Swipes]] is allowed to be used for a second time after the first Fury Swipes hits. Some moves can have multiple uses stored up at once. Activating these moves only spends one of their uses, and the uses for those moves regenerate over time. These moves only fully enter cooldown when all uses have been spent. | |||
Each playable Pokémon has two move slots. Each move slot has three potential moves that can be learned in it. The first move of a move slot is used during the early portions of a battle. After reaching a specific [[level]], the Pokémon chooses one of the two remaining moves of that slot to replace the first move. Those moves are improved versions of that first move and are used for the remainder of the battle. At a certain, even higher level, the chosen one of the latter two moves can be upgraded into a '''+''' version which is better than the base move in some manner. '''+''' moves may deal more damage, increase the potency of the buffs they provide, reduce the time the move spends in cooldown, or provide other effects. | |||
Notably, moves are not the only form of attack. Each Pokémon has a basic attack separate from its moves. Basic attacks can be used freely and do not have cooldowns, but are not as strong as moves. When certain criteria are met, the next basic attack a Pokémon performs becomes a boosted attack, which is stronger and can have move-like additional effects. | |||
[[Wild Pokémon]] are able to use moves and basic attacks in ways similar to player controlled Pokémon. When a Wild Pokémon prepares to use a move, its range can be seen by all players as a red shape projected on the ground. | |||
==In the anime== | ==In the anime== |
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