Wonder Guard (Ability): Difference between revisions

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==Effect==
==Effect==
===In battle===
===In battle===
A Pokémon with Wonder Guard is immune to damaging moves that are not [[super effective]].
{{MoveResearch|What happens if a typeless Pokémon has Wonder Guard?}}


Wonder Guard prevents damage from {{cat|moves that deal direct damage}}, as long as they are not a type that is super effective against the Pokémon with this Ability. For example, Shedinja with Wonder Guard is immune to {{m|Counter}} and {{m|Psywave}}, but not {{m|Night Shade}}.
A Pokémon with Wonder Guard is immune against damaging moves that are not [[super effective]].
 
This also applies to {{cat|moves that deal direct damage}} (even though they do not increase their damage based on type effectiveness). For example, Shedinja with Wonder Guard is immune to {{m|Counter}} and {{m|Psywave}}, but not {{m|Night Shade}}.


Wonder Guard does not protect against {{m|Struggle}} or [[status move]]s (for instance, {{m|Tail Whip}} or {{m|Poison Powder}}), and it does not prevent indirect damage such as from {{status|burn}}, {{status|poison}}, {{status|confusion}}, [[weather]], [[recoil]] or {{FB|List of moves that cause|entry hazards}}
Wonder Guard does not protect against {{m|Struggle}} or [[status move]]s (for instance, {{m|Tail Whip}} or {{m|Poison Powder}}), and it does not prevent indirect damage such as from {{status|burn}}, {{status|poison}}, {{status|confusion}}, [[weather]], [[recoil]] or {{FB|List of moves that cause|entry hazards}}