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GroundNecton (talk | contribs) (→Skills) |
GroundNecton (talk | contribs) |
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===Sync Grid=== | ===Sync Grid=== | ||
May and Mudkip's [[sync grid]] is an expanded grid, made available since the sync pair was first released. | May and Mudkip's [[sync grid]] is an expanded grid, made available since the sync pair was first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center" | |||
|- style="background: #{{water color light}}" | |- style="background: #{{water color light}}" | ||
! Name | ! Name | ||
Line 197: | Line 197: | ||
| 5 | | 5 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +30 | |||
| HP +30 | |||
| 7 | |||
| 84 | |||
| 3 | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| Defense +5 | | Defense +5 | ||
Line 203: | Line 215: | ||
| 5 | | 5 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +20 | |||
| Defense +20 | |||
| 7 | |||
| 84 | |||
| 3 | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sp. Atk +5 | | Sp. Atk +5 | ||
Line 215: | Line 239: | ||
| 5 | | 5 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +10 | |||
| Sp. Atk +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sp. Def +5 | | Sp. Def +5 | ||
Line 221: | Line 263: | ||
| 5 | | 5 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +10 | |||
| Sp. Def +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| Speed +5 | | Speed +5 | ||
Line 228: | Line 294: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Speed +5 | ||
| | | Speed +5 | ||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +10 | |||
| Speed +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Speed +20 | |||
| Speed +20 | |||
| 7 | |||
| 84 | |||
| 3 | | 3 | ||
| | |-style="background:#fff" | ||
| Muddy Water: Power +3 | |||
| Muddy Water: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Muddy Water: Power +3 | ||
| | | Muddy Water: Power ↑ +3 | ||
| | | 4 | ||
| | | 48 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Muddy Water: Power +3 | ||
| | | Muddy Water: Power ↑ +3 | ||
| 4 | | 4 | ||
| 48 | | 48 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Muddy Water: Power +3 | ||
| | | Muddy Water: Power ↑ +3 | ||
| 4 | | 4 | ||
| 48 | | 48 | ||
| 2 | |||
|-style="background:#fff" | |||
| Muddy Water: Power +3 | |||
| Muddy Water: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Muddy Water: Accuracy +5 | |||
| Muddy Water: Accuracy ↑ +5 | |||
| 4 | |||
| 48 | |||
| 1 | |||
|-style="background:#fff" | |||
| Muddy Water: Accuracy +5 | |||
| Muddy Water: Accuracy ↑ +5 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Muddy Water: Move Gauge Refresh 3 | |||
| Has a moderately good chance of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 1 | |||
|-style="background:#fff" | |||
| Rain Dance: Move Gauge Refresh 4 | |||
| Has a good chance of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 1 | |||
|-style="background:#fff" | |||
| Rain Dance: MP Refresh 2 | |||
| Has a moderate chance of restoring one MP of the move used if the move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Earth Power: Power +2 | |||
| Earth Power: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Earth Power: Power +2 | |||
| Earth Power: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Earth Power: Power +2 | |||
| Earth Power: Power ↑ +2 | |||
| 3 | | 3 | ||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Earth Power: Power +2 | ||
| | | Earth Power: Power ↑ +2 | ||
| | | 3 | ||
| | | 36 | ||
| 1 | |||
|-style="background:#fff" | |||
| Earth Power: Power +2 | |||
| Earth Power: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Earth Power: Power +2 | ||
| | | Earth Power: Power ↑ +2 | ||
| 3 | | 3 | ||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Earth Power: Move Gauge Refresh 3 | ||
| Has a moderately good chance of charging the user's move gauge by one when a move is successful. | | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | ||
| | | 7 | ||
| | | 84 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Earth Power: Surging Sand 5 | ||
| Powers up moves in a sandstorm. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Ready for This?: MP Refresh 2 | |||
| Has a moderate chance of restoring one MP of the move used if the move is successful. | | Has a moderate chance of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
Line 276: | Line 426: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Sand Shelter | ||
| The more the | | Protects the Pokémon from damage from a sandstorm. | ||
| | | 4 | ||
| | | 48 | ||
| 2 | |||
|-style="background:#fff" | |||
| Hide and Sync | |||
| The more the target's accuracy has been lowered, the more it powers up sync moves. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Dire Rain 1 | |||
| Critical hits land more easily when an attack move is used while the weather is rainy. | |||
| 8 | |||
| 96 | |||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Refreshing Rain 1 | ||
| | | Restores the Pokémon's HP whenever it takes an action when the weather is rainy. | ||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| On a Roll 1 | |||
| Raises the chance of lowering stat values with the additional effects of moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Power Reserves 4 | |||
| Powers up moves in a pinch. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Inclement Intellect 6 | |||
| Has a great chance of raising the user's Sp. Atk when the weather is rainy and an attack is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Best Buddy Muddy Water: Power +25 | |||
| Best Buddy Muddy Water: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Best Buddy Muddy Water: Power +25 | |||
| Best Buddy Muddy Water: Power ↑ +25 | |||
| 5 | | 5 | ||
| 60 | | 60 | ||
| 3 | | 3 | ||
|} | |} | ||
==Availability== | ==Availability== |
edits