Snap Trap (move): Difference between revisions

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==Effect==
==Effect==
In addition to dealing damage upon selection of this move, Snap Trap inflicts 1/8 of the target's maximum HP as damage per turn for four to five turns upon use. It also traps the target, preventing switching and [[escape]]. If the user switches out, the target will be freed.
In addition to dealing damage, Snap Trap inflicts 1/8 of the target's maximum HP as damage per turn for four to five turns upon use. It also traps the target, preventing switching and [[escape]]. If the user switches out, the target will be freed.


If the user of Snap Trap is holding a [[Grip Claw]], the duration will always be 7 turns. If a [[Binding Band]] is held by the user, the damage done at the end of each turn will increase from 1/8 of the target's maximum HP to 1/6.
If the user of Snap Trap is holding a [[Grip Claw]], the duration will always be 7 turns. If a [[Binding Band]] is held by the user, the damage done at the end of each turn will increase from 1/8 of the target's maximum HP to 1/6.
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