List of moves that cause entry hazards: Difference between revisions

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Pokémon holding [[Heavy-Duty Boots]] are unaffected by entry hazards, but grounded Poison-type Pokémon can still remove Toxic Spikes even if they hold it.
Pokémon holding [[Heavy-Duty Boots]] are unaffected by entry hazards, but grounded Poison-type Pokémon can still remove Toxic Spikes even if they hold it.
Entry hazards activate before {{cat|Abilities that activate upon entering battle}}, except {{a|Unnerve}} and {{a|Neutralizing Gas}}.


Entry hazards do activate when a new Pokémon is summoned in an [[SOS Battle]]. Entry hazards do not activate for [[Support Play|Support Trainer]]s joining the battle in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
Entry hazards do activate when a new Pokémon is summoned in an [[SOS Battle]]. Entry hazards do not activate for [[Support Play|Support Trainer]]s joining the battle in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
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