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(→Control: Summarizing the Berry feeding in the "Control" section due to the detail being in the "Motivation" section | Clarification that Pokémon can only be knocked out of Gyms by battle) |
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If a player is in range of a Gym that is controlled by an opposing team, they can challenge it to lower the opposing Pokémon's motivation and attempt to remove them from the Gym. When a Pokémon loses a battle, its motivation decreases; while in a Gym, a Pokémon below maximum motivation has its CP decreased proportionally while it is in the Gym. (The Pokémon's CP is only decreased while it is in the Gym, and returns to normal once it returns to its Trainer.) When a Pokémon's motivation is 0 after being defeated, it leaves the Gym and returns to its Trainer, giving a PokéCoin defender bonus based on how long it was in the Gym. | If a player is in range of a Gym that is controlled by an opposing team, they can challenge it to lower the opposing Pokémon's motivation and attempt to remove them from the Gym. When a Pokémon loses a battle, its motivation decreases; while in a Gym, a Pokémon below maximum motivation has its CP decreased proportionally while it is in the Gym. (The Pokémon's CP is only decreased while it is in the Gym, and returns to normal once it returns to its Trainer.) When a Pokémon's motivation is 0 after being defeated, it leaves the Gym and returns to its Trainer, giving a PokéCoin defender bonus based on how long it was in the Gym. | ||
If a player is in range of a Gym that is controlled by their team, or has a Pokémon defending the Gym and views the Gym remotely, they can restore the motivation of Pokémon in the Gym by feeding them Berries. | If a player is in range of a Gym that is controlled by their team, or has a Pokémon defending the Gym and views the Gym remotely, they can restore the motivation of Pokémon in the Gym by feeding them Berries. The effect of Berries in restoring motivation is greater if the player is in range. | ||
===Motivation=== | ===Motivation=== | ||
Every defender Pokémon has a level of motivation represented by a heart-shaped meter. A defender at 100% motivation will have 100% of its total CP, while a defender at 0% motivation will have 20% CP. A Pokémon initially deployed to defend a Gym will start at 90% motivation (about 92% of its CP). | Every defender Pokémon has a level of motivation represented by a heart-shaped meter. A defender at 100% motivation will have 100% of its total CP, while a defender at 0% motivation will have 20% CP. A Pokémon initially deployed to defend a Gym will start at 90% motivation (about 92% of its CP). If a defender's motivation falls to 20% or under (about 36% CP), its motivation value will be displayed in red, and its Trainer will be notified that their Pokémon needs a [[Berry]] treat. If a defender's motivation is 0% after it loses a battle, it will be knocked out of the Gym and return to its Trainer. | ||
A defender's percentage of CP in relation to motivation is: | A defender's percentage of CP in relation to motivation is: | ||
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When the defending Pokémon returns from Gym to its trainer, it brings a defender bonus in the form of [[PokéCoin]]s. This is the only way to obtain PokéCoins without buying them with real money. | When the defending Pokémon returns from Gym to its trainer, it brings a defender bonus in the form of [[PokéCoin]]s. This is the only way to obtain PokéCoins without buying them with real money. | ||
The player receives {{PCoin}}1 per 10 minutes defended, capped at {{PCoin}}50 per day (achieved by defending for 8 hours and 20 minutes). Daily limits on defender bonuses are counted towards the day the Pokémon returns from Gym. If a Pokémon was placed in a Gym on Monday and returned the following Tuesday, the PokéCoins earned will count towards Tuesday's daily limit. If the Pokémon were to return on Wednesday, the bonus will count towards Wednesday and will not receive any for Tuesday. | The player receives {{PCoin}}1 per 10 minutes defended, capped at {{PCoin}}50 per day (achieved by defending for 8 hours and 20 minutes). Daily limits on defender bonuses are counted towards the day the Pokémon returns from Gym. If a Pokémon was placed in a Gym on Monday and returned the following Tuesday, the PokéCoins earned will count towards Tuesday's daily limit. If the Pokémon were to return on Wednesday, the bonus will count towards Wednesday and will not receive any for Tuesday. | ||
==Gym Battles== | ==Gym Battles== |