Generation I: Difference between revisions

m (Undo revision 2659843 by ZeMonGrabber (talk)You can't definitively call all of those bugs)
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* Waking up from sleep took a full turn.
* Waking up from sleep took a full turn.
* Using Substitute while having 25% or less of one's maximum HP left would cause the user to faint.
* Using Substitute while having 25% or less of one's maximum HP left would cause the user to faint.
* As soon as {{m|Rage}} connected, the user would become disobedient and would be unable to use any other move until it fainted. When Rage was used, it only lost the initial 1PP, and if it missed, its accuracy dropped to 1/256.
* As soon as {{m|Rage}} connected, the user would become disobedient and would be unable to use any other move until it fainted. When Rage was used, it only lost the initial 1PP, and if the user is inflicted with an accuracy-reducing move right before or while using Rage, its accuracy would drop by 1/256 for each succeeding turn of Rage before eventually capping out at 1/256.
* [[Multi-hit move]]s dealt the same amount of damage for each hit in a turn, meaning that if the first hit was a critical hit, the other hits would be critical hits as well.
* [[Multi-hit move]]s dealt the same amount of damage for each hit in a turn, meaning that if the first hit was a critical hit, the other hits would be critical hits as well.


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