Focus Energy (move): Difference between revisions

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In Stadium, Focus Energy was fixed to increase the user's critical hit ratio with this formula: <code>(BaseSpeed + 236) / 512</code>{{tt|*|(Base Speed + 76 ≫ 2 ≪ 2 + 160 ≫ 1) / 256}}
In Stadium, Focus Energy was fixed to increase the user's critical hit ratio with this formula: <code>(BaseSpeed + 236) / 512</code>{{tt|*|(Base Speed + 76 ≫ 2 ≪ 2 + 160 ≫ 1) / 256}}


===Generations II and III===
===Generation II===
Focus Energy increases the user's [[critical hit]] ratio by one stage. This effect can be transferred by {{m|Baton Pass}}.
Focus Energy increases the user's [[critical hit]] ratio by one stage. This effect can be transferred by {{m|Baton Pass}}.


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Focus Energy can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing certain moves ({{m|Arm Thrust}}, {{m|Brick Break}}, {{m|Cross Chop}}, {{m|Double-Edge}}, {{m|DynamicPunch}}, {{m|Focus Punch}}, {{m|Headbutt}}, {{m|Karate Chop}}, {{m|Sky Uppercut}} and {{m|Take Down}}) to have their base appeal points doubled if used in the next turn.
Focus Energy can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing certain moves ({{m|Arm Thrust}}, {{m|Brick Break}}, {{m|Cross Chop}}, {{m|Double-Edge}}, {{m|DynamicPunch}}, {{m|Focus Punch}}, {{m|Headbutt}}, {{m|Karate Chop}}, {{m|Sky Uppercut}} and {{m|Take Down}}) to have their base appeal points doubled if used in the next turn.
===Generation IV onwards===
 
===Generation III onwards===
Focus Energy now increases the user's [[critical hit]] ratio by two stages instead of one.
Focus Energy now increases the user's [[critical hit]] ratio by two stages instead of one.