Fake Out (move): Difference between revisions

→‎Effect: shortening
(→‎Generation III: This only applies in Gen I, in which this move does not exist)
(→‎Effect: shortening)
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==Effect==
==Effect==
===Generation III===
===Generation III===
Fake Out inflicts damage, is an increased [[priority]] move, and always makes the target {{status|flinch}}, unless it has the [[Ability]] {{a|Inner Focus}} or {{a|Shield Dust}}. If the target does not use an increased priority move during the round that it is used, Fake Out will go first regardless of the user's or target's Speed. If the target also uses a move with an increased priority of +1 during the same round that the user uses Fake Out, the move order of the users will be determined normally.
Fake Out inflicts damage and always makes the target {{status|flinch}}, unless it has the [[Ability]] {{a|Inner Focus}} or {{a|Shield Dust}}. It has a [[priority]] of +1, so is used before all moves that do not have increased priority.


Although Fake Out's {{stat|accuracy}} is 100%, it will fail if not used on the first turn the user is out.
Fake Out will fail if not used on the first turn the user is out.


In this generation, Fake Out does not make [[contact]].
In this generation, Fake Out does not make [[contact]].