MissingNo.: Difference between revisions

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In Pokémon Yellow, capturing MissingNo. will commonly cause multiple player sprites, and sometimes other NPC's, to walk around the screen. If the NPC is aligned to the grid, it is possible to talk to them. Doing so may display text from the area, or may cause glitch text. <!--There should be an article on that, but unfortunately isn't. If one were created, the error codes page could be merged.--> Collision with those NPC's is buggy, but the game does handle it.
In Pokémon Yellow, capturing MissingNo. will commonly cause multiple player sprites, and sometimes other NPC's, to walk around the screen. If the NPC is aligned to the grid, it is possible to talk to them. Doing so may display text from the area, or may cause glitch text. <!--There should be an article on that, but unfortunately isn't. If one were created, the error codes page could be merged.--> Collision with those NPC's is buggy, but the game does handle it.
In Pokémon Yellow, if MissingNo is captured at a level above 1, it will instantly downlevel to 1 upon gaining any experience, and will stay on level 1 unless given [[Rare Candy]]. After this happens, Missingno will have seemingly infinite health, and, when damaged, the third digit of its health would, instead of going down through numbers, scroll through letters, numbers, and glitch symbols, and its HP bar will wrap across the screen.
In Pokémon Yellow, when MissingNo is encountered, if the game doesn't crash, it will sometimes play a very long cry before the text "A wild MISSINGNO appeared!" is displayed.
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