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(→Trivia: Glitch exploits are not generally notable on non-glitch-related articles like this one, since they can be used to change a wide variety of things into a wide variety of other things.) |
(Clarify Beat Up mechanics) |
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==Effect== | ==Effect== | ||
===Generation II=== | ===Generation II=== | ||
Beat Up inflicts [[damage]] on the target from each conscious Pokémon in the user's [[party]] that does not have a {{status|non-volatile status}}. Each strike is typeless and has a base power of 10; damage is determined using each attacking Pokémon's base {{stat|Attack}} and [[level]] and the target's base {{stat|Defense}}. [[Same-type attack bonus]] and random damage variation are not considered when calculating damage. Each strike is preceded with the message "''<name>'s Attack!''", where <name> is the name of the Pokémon in the player's party. | Beat Up inflicts [[damage]] on the target from each conscious Pokémon in the user's [[party]] that does not have a {{status|non-volatile status}}. Each strike is typeless and has a base power of 10; damage is determined using each attacking Pokémon's base {{stat|Attack}} and [[level]] and the target's base {{stat|Defense}}. Beat Up ignores changes to stat levels such as {{m|Swords Dance}}. [[Same-type attack bonus]] and random damage variation are not considered when calculating damage. Each strike is preceded with the message "''<name>'s Attack!''", where <name> is the name of the Pokémon in the player's party. | ||
Each strike has an independent chance of being a critical hit, as well as activating a {{DL|Evolution-inducing held item|King's Rock}}. Beat Up will end instantly upon breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} deal damage based on the last strike alone. If Beat Up activates a target's {{DL|In-battle effect item|Focus Band}}, no subsequent hits can knock it out. | Each strike has an independent chance of being a critical hit, as well as activating a {{DL|Evolution-inducing held item|King's Rock}}. Beat Up will end instantly upon breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} deal damage based on the last strike alone. If Beat Up activates a target's {{DL|In-battle effect item|Focus Band}}, no subsequent hits can knock it out. | ||
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===Generation V=== | ===Generation V=== | ||
Instead of using each party member's {{stat|Attack}} stat, the user's Attack alone is used to calculate the damage of each strike. Furthermore, the base power per strike is no longer 10, but instead individually based on the Attack [[base stats]] of the party Pokémon: | Instead of using each party member's {{stat|Attack}} stat, the user's Attack alone is used to calculate the damage of each strike. Because of this, Beat Up is now affected by boosts like from {{m|Swords Dance}} and Attack-boosting items like {{DL|In-battle effect item|Choice Band}}. Furthermore, the base power per strike is no longer 10, but instead individually based on the Attack [[base stats]] of the party Pokémon: | ||
Base power = (party member's base Attack) / 10 + 5 | Base power = (party member's base Attack) / 10 + 5 | ||
Thus, the damage dealt by each strike still depends on the other party members, but is now determined by base Attack instead of the Attack stat. Beat Up now receives [[Same-type attack bonus|STAB]] from {{type|Dark}} users and no longer deals typeless damage | Thus, the damage dealt by each strike still depends on the other party members, but is now determined by base Attack instead of the Attack stat. Beat Up now receives [[Same-type attack bonus|STAB]] from {{type|Dark}} users and no longer deals typeless damage. | ||
Beat Up no longer lists the user's name. Each strike will activate {{a|Justified}} and {{a|Weak Armor}}. If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Each strike has an independent chance of activating {{a|Stench}}, but this does not stack with the Razor Fang or King's Rock. | Beat Up no longer lists the user's name. Each strike will activate {{a|Justified}} and {{a|Weak Armor}}. If a {{DL|In-battle effect item|Focus Sash}}, {{DL|In-battle effect item|Focus Band}}, or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Each strike has an independent chance of activating {{a|Stench}}, but this does not stack with the Razor Fang or King's Rock. |
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