Fainting: Difference between revisions

335 bytes added ,  21 April 2016
→‎In the games: Better wording, and mentioned Amie
m (→‎In the games: Wording... (The centerings in the table have no practical effect here))
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==In the games==
==In the games==
===In the core series===
===In the core series===
In the [[core series]] [[Pokémon games]], fainting occurs when a Pokémon reaches zero {{stat|HP}}, causing the Pokémon to leave the screen with a slowed or distorted [[cry]]. A Pokémon which has fainted is unable to battle or gain experience points if it would have until it has been revived, but is still able to use [[field move]]s, such as {{m|Fly}} or {{m|Cut}}. When the {{player}}'s [[party]] is viewed, any fainted Pokémon will have a red FNT status bar or a [[status condition]] of FNT.
In the [[core series]] [[Pokémon games]], fainting occurs when a Pokémon reaches zero {{stat|HP}}, causing the Pokémon to leave the battle with a slowed or distorted [[cry]]. A Pokémon which has fainted is unable to battle or gain experience points if it would have until it has been revived. However, it can still [[Evolution|evolve]] after battle if the required criteria were met, and it is still able to use [[field move]]s, such as {{m|Fly}} or {{m|Cut}}. When the {{player}}'s [[party]] is viewed, any fainted Pokémon will have a red FNT status bar or a [[status condition]] of FNT.


====Fainting through status conditions====
====Fainting through status conditions====
Fainting can also be caused through [[status condition]]s. When a Pokémon has been poisoned, every four steps will reduce the Pokémon's HP by one point until it faints (In [[Generation IV]], the poison will be cured when the Pokémon has 1 HP, and in [[Generation V]] onward, poison does not harm Pokémon outside of battle). {{t|Steel}} and {{type|Poison}} Pokémon cannot be poisoned. It is removed either by an {{DL|Status condition healing item|Antidote}}, a [[Pecha Berry]] or by similar [[status condition healing item]]s. {{status|Burn}}ed Pokémon can faint during battle by taking enough damage, but not outside of battle. A {{status|Confusion|confused}} Pokémon is at risk for turning its attack on itself, thus reducing its own HP and possibly making itself faint. Confusion can be removed by a {{DL|Flute|Yellow Flute}}, [[Persim Berry]] or by simply switching the Pokémon out of battle.   
Fainting can also be caused through [[status condition]]s. When a Pokémon has been {{status|poison}}ed, it will lose HP during battle, which can cause it to faint. Additionally, every four steps taken outside of battle will reduce the Pokémon's HP by one point until it faints. (In [[Generation IV]], the poison will be cured when the Pokémon has 1 HP, and in [[Generation V]] onward, poison does not harm Pokémon outside of battle). {{t|Steel}} and {{type|Poison}} Pokémon cannot be poisoned. Poison can be removed either by an {{DL|Status condition healing item|Antidote}}, a [[Pecha Berry]] or by similar [[status condition healing item]]s. {{status|Burn}}ed Pokémon take damage in battle, which can cause fainting, but not outside of battle. A {{status|Confusion|confused}} Pokémon is at risk of hurting itself, which can make itself faint. Confusion can be removed by a {{DL|Flute|Yellow Flute}}, [[Persim Berry]] or by simply switching the Pokémon out of battle.   


All of these conditions are also removable upon the use of a Pokémon Center, (or depositing the Pokémon in the PC) though it is wise to keep the aforementioned items in supply for usage when needed.
All of these conditions are also removable upon the use of a Pokémon Center (or depositing the Pokémon in the PC), though it is wise to keep the aforementioned items in supply for usage when needed.


====Fainting through Pomeg Berry====
====Fainting through Pomeg Berry====
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Fainting will cause a Pokémon to lose [[friendship]], and may grow to resent its Trainer if it faints often and spends a lot of time unconscious.
Fainting will cause a Pokémon to lose [[friendship]], and may grow to resent its Trainer if it faints often and spends a lot of time unconscious.


If all of the [[player character]]'s Pokémon faint, then the Trainer will lose the battle and [[Black out|black (or white) out]]. The player will then be warped back to the last [[Pokémon Center]] they visited and [[Prize money|lose money]]. In {{2v2|FireRed|LeafGreen}} and from [[Generation IV]] onwards, a small cut scene explains what happens.
If all of the {{player}}'s Pokémon faint, then the Trainer will lose the battle and [[Black out|black (or white) out]]. The player will then be warped back to the last [[Pokémon Center]] they visited and [[Prize money|lose money]]. In {{2v2|FireRed|LeafGreen}} and from [[Generation IV]] onwards, a small cut scene explains what happens.


=====Effects of items on fainted Pokémon=====
=====Effects of items on fainted Pokémon=====
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====Avoiding fainting====
====Avoiding fainting====
There are many ways that fainting can be avoided, with the most straightforward being to simply remove a Pokémon from battle while it is still healthy. If a Pokémon uses {{m|Endure}}, it will be left with 1 HP. The [[held item]]s {{DL|In-battle effect item|Focus Sash}} and {{DL|In-battle effect item|Focus Band}} can also ensure that a Pokémon does not faint. In addition, starting in [[Generation V]], if a Pokémon with {{a|Sturdy}} is hit by an attack which would cause it to faint while it has full HP, it will survive with 1 HP.
There are many ways that fainting can be avoided, with the most straightforward being to simply remove a Pokémon from battle while it is still healthy. If a Pokémon uses {{m|Endure}}, attacks will leave it with 1 HP. The [[held item]]s {{DL|In-battle effect item|Focus Sash}} and {{DL|In-battle effect item|Focus Band}} can also ensure that a Pokémon does not faint. In addition, starting in [[Generation V]], if a Pokémon with {{a|Sturdy}} is hit by an attack which would cause it to faint while it has full HP, it will survive with 1 HP. In [[Generation VI]], Pokémon with an Affection level of 3 or higher in [[Pokémon-Amie]] will sometimes endure an attack with 1 HP that would otherwise knock it out.


'''The following items can prevent a Pokémon from fainting:'''
'''The following items can prevent a Pokémon from fainting:'''
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|-  
|-  
| [[File:Bag Focus Band Sprite.png]]
| [[File:Bag Focus Band Sprite.png]]
| {{DL|In-battle effect item|Focus Band}} has a 10% chance to let the user survive with 1 HP damage it receives that would cause it to faint.
| {{DL|In-battle effect item|Focus Band}} has a 10% chance to let the user survive with 1 HP when it receives damage that would cause it to faint.
|-  
|-  
| [[File:Bag Focus Sash Sprite.png]]
| [[File:Bag Focus Sash Sprite.png]]