Pokémon Storage System: Difference between revisions

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(Maybe Organizing is a feature? And maybe we can comment on Limitations... That should account for most of what was here before. Not sure if Bill calling about a full Box in Gen 2 is worth wedging in)
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One was the Box interface, which was a simple scrollable list of names in [[Generation I]], to which [[Generation II]] only added a picture of the currently selected Pokémon. In Generation III, however, the Box interface was upgraded to a full visual representation of the currently selected Box with each Pokémon therein represented by a miniature sprite.
One was the Box interface, which was a simple scrollable list of names in [[Generation I]], to which [[Generation II]] only added a picture of the currently selected Pokémon. In Generation III, however, the Box interface was upgraded to a full visual representation of the currently selected Box with each Pokémon therein represented by a miniature sprite.


Another significant limitation was a requirement to [[saving|save]] when changing from one Box to another or when organizing Boxes (in Generation II). Generation III rid the Pokémon Storage System of that requirement entirely, so that Boxes can be switched and organized freely.
Another significant limitation was a requirement to [[save]] when changing from one Box to another or when organizing Boxes (in Generation II). Generation III rid the Pokémon Storage System of that requirement entirely, so that Boxes can be switched and organized freely.


Another limitation in Generations I and II was the inability to catch [[wild Pokémon]] if the current Box is full. Until the player changed to a Box that was not full, the game would prevent the player from even throwing a [[Poké Ball]]. In Generation III, though, if the current Box is full, when a new Pokémon is caught, the game will simply send it to the next open Box.
Another limitation in Generations I and II was the inability to catch [[wild Pokémon]] if the current Box is full. Until the player changed to a Box that was not full, the game would prevent the player from even throwing a [[Poké Ball]]. In Generation III, though, if the current Box is full, when a new Pokémon is caught, the game will simply send it to the next open Box.