54,914
edits
m (→Oddities) |
|||
Line 14: | Line 14: | ||
The ghosts do not have a [[cry]] in the Generation I games, whereas they emit the cry of the undercover {{OBP|Pokémon|species}} in {{game|FireRed and LeafGreen|s}}. | The ghosts do not have a [[cry]] in the Generation I games, whereas they emit the cry of the undercover {{OBP|Pokémon|species}} in {{game|FireRed and LeafGreen|s}}. | ||
If the Generation I games are played on a [[Super Game Boy]] (or on a [[Game Boy Color]], in the case of the international releases of {{game|Yellow}}), the ghost has the same color palette as that of the {{OBP|Pokémon|species}} it is hiding. This means that a ghost can be seen with two different and legitimate color palettes: that of Gastly and Haunter, and that of Cubone and Marowak. If the ghost appears due to a [[glitch]], a third palette is used. | If the Generation I games are played on a [[Super Game Boy]] (or on a [[Game Boy Color]], in the case of the international releases of {{game|Yellow}}), the ghost has the same color palette as that of the {{OBP|Pokémon|species}} it is hiding. This means that a ghost can be seen with two different and legitimate color palettes: that of Gastly and Haunter, and that of Cubone and Marowak. If the ghost appears due to a [[glitch]], a third palette is used. | ||
Furthermore, in Generation I, players can exploit the {{DL|List of glitches in Generation I|ghost glitch}} to make the ghost reveal itself by viewing the [[stats]] of any Pokémon in the player's [[party]], and then returning to the battle. However, this glitch is only graphical as it is still impossible to battle or {{pkmn2|caught|catch}} a ghost. | |||
Also in Generation I, if the player uses a {{DL|Escape item|Poké Doll}} against the ghost Marowak, it will disappear even if the player didn't have the Silph Scope. | |||
One of [[Missingno.]]'s forms in Generation I uses the ghost's front sprite. | One of [[Missingno.]]'s forms in Generation I uses the ghost's front sprite. |